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Author |
Thread Statistics | Show CCP posts - 25 post(s) |
Jonah Gravenstein
Machiavellian Space Bastards
18809
|
Posted - 2014.06.17 02:34:00 -
[1] - Quote
Spectral Tiger wrote:Herr Wilkus wrote:Why is it suddenly 'beyond the pale' for empty freighters to be ganked?
First, if I was going to lose a freighter - I'd hope it was empty.
Second, do carebears really think there exists some kind of ''unspoken" rule that empty freighters should not be ganked? And if they are ganked - it requires CCP take action? Empty freighters being ganked. There's obviously no isk gain for the gank, which means the reasons seem on the face of it just for griefing. Are the relationships between PvE style players and PvP style players really that bad these days? There's most definitely an ISK gain, suicide gankers in general create a demand in the market for modules and ships, both their own and their victims. They'd be fools not to be making money off of it via the market and contracts.
I know for a fact that several CODE. members have alts that are in the business of selling barges and exhumers, I have no doubt that some of them have a vested interest in freighter production too.
The Eve Wiki on griefing with special attention to suicide ganking wrote:Suicidegank griefingGanking is a common tactic used by griefing pilots whose victims often appear in the same systems, at the same times, or are otherwise easy to find with locator service agents. Pilots who are in competing fields, such as resource harvesting, may frustrate those nearby (whether intentionally or not) by decreasing a product's supply in a system, thereby decreasing other pilots' potential profits. This can quickly lead to plans of retaliation, hence, griefing in the form of suicide ganking. For most ganks, an agitated party will gather one, two, or several inexpensive ships, fit with modules and charges to deliver the highest DPS possible, and begin warping to the target's location. Upon arrival, the aggressors will try to kill their target(s) before they can warp-out -- and if in high security space, before CONCORD Police can respond. After successful gankings, a co-conspirator will usually loot and salvage the wrecks left behind. In some situations, the instigators extort their victims for ISK in exchange for "safety" from future "incidents." In such griefing, the targeted pilots lose their ships, their modules & cargo, and a significant portion of their wallet as well. While suicide ganking remains a controversial tactic to some pilots, it has been firmly established that it plays an important role in the universe of New Eden. Underlined the relevant part that says CCP do not consider suicide ganking to be griefing, their word on the matter is the only one that matters.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18811
|
Posted - 2014.06.17 03:41:00 -
[2] - Quote
Malcolm Shinhwa wrote:And even that isn't enough to make the carebears in this thread happy. Some people won't be happy until the reality of Eve becomes a place suitable for infants
Not on my damn watch.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18818
|
Posted - 2014.06.17 13:35:00 -
[3] - Quote
Auron Black wrote:If you want players to counter gank and set traps then give us something worth ganking. We aren't going to set up traps or spend hours sitting on a gate in hopes of catching a couple 10m destroyers. Go after their logistics chain either with guns or via the market. Their ships and guns don't appear from nowhere, they have to be shipped in or purchased.
Quote:Sure you "can" attack a suicide ganker but the question becomes why bother? It's boring, unprofitable, and wont ever accomplish anything. In other words it's too much effort to do it yourself, you want others to do it for you
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18820
|
Posted - 2014.06.17 13:53:00 -
[4] - Quote
Anthar Thebess wrote:The best solution : - All offensive modules against other players disabled in 1.0-0.9 - Instant concord in 0.8-0.7 - No concord ( only NPC milita ships) in 0.6-0.5
Issue solved. 1.Every one is safe in 1.0-0.9 2.Instant death from concord for those who try something bad in 0.8-0.7 3.More fun in 0.6-0.5 Get out
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18827
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Posted - 2014.06.17 14:24:00 -
[5] - Quote
Auron Black wrote:Jonah Gravenstein wrote:Auron Black wrote:If you want players to counter gank and set traps then give us something worth ganking. We aren't going to set up traps or spend hours sitting on a gate in hopes of catching a couple 10m destroyers. Go after their logistics chain either with guns or via the market. Their ships and guns don't appear from nowhere, they have to be shipped in or purchased. Quote:Sure you "can" attack a suicide ganker but the question becomes why bother? It's boring, unprofitable, and wont ever accomplish anything. In other words it's too much effort to do it yourself, you want others to do it for you ....lol ok so that's balanced? To gank you invest 10m isk and a weeks worth of sp. To defend against a gank you have to crash the entire eve market permanently. Why on earth did i even reply to this nonsense You asked for targets worth going after, I supplied you with possible targets and tactics to use against them.
It's hardly my fault that you're too damn lazy to act upon the free advice I have given.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18833
|
Posted - 2014.06.17 14:36:00 -
[6] - Quote
CCP Falcon wrote:Some men just want to watch the world burn.
There's space for us all in New Eden.
Some of us like to sell matches and fuel to those who want to watch it burn
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18836
|
Posted - 2014.06.17 14:54:00 -
[7] - Quote
Anslo wrote:Jonah Gravenstein wrote:CCP Falcon wrote:Some men just want to watch the world burn.
There's space for us all in New Eden.
Some of us like to sell matches and fuel to those who want to watch it burn I may hate what you stand for at times but I'll be damned if I say you don't make me lol hard other times. +1 Lol I try
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18837
|
Posted - 2014.06.17 14:58:00 -
[8] - Quote
Solecist Project wrote:Jonah Gravenstein wrote:CCP Falcon wrote:Some men just want to watch the world burn.
There's space for us all in New Eden.
Some of us like to sell matches and fuel to those who want to watch it burn I'm taking donations as of NOW! Stop staring at my boobs! xD I have Thrasher and Catalyst BPO's can I help?
The force is strong in your boobs btw
De'Veldrin wrote:For the first time, I am seriously considering leaving nullsec and starting up a freighter protection service. It seems like the environment is right for a lucrative venture to be made of this. A fine example of doing it right.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18841
|
Posted - 2014.06.17 15:18:00 -
[9] - Quote
Concord Guy's Cousin wrote:The only things that Concord protects are beyond the door, especially the donut shops that can be found on level 2 of the food mall present in every station.
Well played, well played indeed.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18841
|
Posted - 2014.06.17 15:35:00 -
[10] - Quote
Solecist Project wrote:Catalysts are crap for ganling under sentry fire with people around. Thrashers, Mallers, I'll send you a list? Modules too? Delivery?
Oh and remember that people say logistics is such a huge issue and everything... *laughs*
Price? (: If you can get them built via a 3rd party I'll quite happily throw a researched thrasher BPO your way as soon as it's out of the oven. I don't actually build I sell the BPCs to people such as CODE. industrialists.
Nil mortifi sine lucre |
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Jonah Gravenstein
Machiavellian Space Bastards
18841
|
Posted - 2014.06.17 15:43:00 -
[11] - Quote
Noragli wrote:CCP Falcon wrote:Some men just want to watch the world burn.
There's space for us all in New Eden.
While it may have sounded cool in the Dark Knight movie, it doesn't apply to EVE online, which is a computer game. If a group of players just want to watch the game burn, they are probably having a negative affect on the game. Goons have been watching the "world" burn for years, they also provide an absolute shitload of player driven content and bring in lots of newbies.
TL;DR you're wrong
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18842
|
Posted - 2014.06.17 15:50:00 -
[12] - Quote
Noragli wrote:It's a fact that their type of behaviour will make players quit the game. EVE subs are dropping. I'm not wrong. Citation needed.
The PCU is fairly healthy and has no relation to the actual amount of subs.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18847
|
Posted - 2014.06.17 16:18:00 -
[13] - Quote
Solecist Project wrote:Jonah Gravenstein wrote:Solecist Project wrote:Catalysts are crap for ganling under sentry fire with people around. Thrashers, Mallers, I'll send you a list? Modules too? Delivery?
Oh and remember that people say logistics is such a huge issue and everything... *laughs*
Price? (: If you can get them built via a 3rd party I'll quite happily throw a researched thrasher BPO your way as soon as it's out of the oven. I don't actually build stuff, I sell BPCs to people such as CODE. industrialists and on contracts. Oh then I have to decline the offer. :) NP, offer still stands if you can find someone to produce for you in the future.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18849
|
Posted - 2014.06.17 16:36:00 -
[14] - Quote
Kaarous Aldurald wrote:Unsuccessful At Everything wrote:I think this whole thread boils down to the fact that people are confusing "Highsec" with "absolute safety".
That's not a problem. I consider that a great thing, it makes me money. It's when they insist that their delusion be catered to as if it were reality that it becomes a problem. Believing something doesn't make it true, some people believe that the Earth is only 6000 years old, despite all the evidence to the contrary.
Absolute safety does not exist in Eve, never has, never will. The sooner some people accept the facts, or move onto something where it does exist, the better for everybody.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18849
|
Posted - 2014.06.17 16:41:00 -
[15] - Quote
Mag's wrote:This thread needs more tea cosies. Ask, and ye shall receive
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18850
|
Posted - 2014.06.17 16:45:00 -
[16] - Quote
Commandante Caldari wrote:I just see one issue here CCP should take a look at: bumping. All Freighters were bumped 200+ clicks off the gate by a Machariel. And this is absurd. Those Freighters have no chance to align and warp off. In the meantime the gankers form up, warp on grid first at warp in range to the Freighter, CONCORD shows up, they warp on top and gank. More CONCORD shows up. This will additionally create lag what might make it hard to save your pod. However. This is just my pov. CCP has to look into this because at a special point this kind of gameplay might be an exploit. Sorry for starting a rage thread from this point They already have, and it's neither an exploit, or griefing.
GM Karidor wrote:CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another playerGÇÖs ship as an exploit. However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18850
|
Posted - 2014.06.17 16:48:00 -
[17] - Quote
De'Veldrin wrote:Mag's wrote:This thread needs more tea cosies. This thread is now about tea, cosies, tea cosies, the need of tea to feel cosy, and why we have a special name for what would normally be called a doily. Doily's are mats for putting things on, tea cosies are hats for putting on tea pots, and for comedy value your head.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18850
|
Posted - 2014.06.17 16:51:00 -
[18] - Quote
De'Veldrin wrote:Jonah Gravenstein wrote:De'Veldrin wrote:Mag's wrote:This thread needs more tea cosies. This thread is now about tea, cosies, tea cosies, the need of tea to feel cosy, and why we have a special name for what would normally be called a doily. Doily's are mats for putting things on, tea cosies are hats for putting on tea pots, and for comedy value your head. Given that, does a house elf wearing a tea cosy merit more comedic response than a house elf without one? Does the house elf own socks?
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18852
|
Posted - 2014.06.17 16:59:00 -
[19] - Quote
Commandante Caldari wrote:You talk about webbing. CCP still nerfed bumping for a good reason. And I think they need to rebalance it again. CCP seem to disagree, and to be blunt, their opinion of what needs balancing is an awful lot more informed than yours.
Jenn aSide wrote: What do you think he 'stands' for?
We're playing a video game, the only problem I see is that some people are too attached and to sensative to be doing this, yet they are.
Anslo is getting at my attitude towards the foolish, lazy and AFK. I have in the past, and still wholeheartedly support the culling of the aforementioned groups.
When I first started EVe, an MMO virgin no less, I belonged to the AFK and lazy crowd, some kind gentleman in a belt cured that with some strategic can flipping and my resulting death. I raged for a few minutes and then thought about how to get my revenge, which opened my eyes to the numerous possibilities available to me and improved my enjoyment of Eve no end.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18866
|
Posted - 2014.06.17 20:14:00 -
[20] - Quote
Auron Black wrote:Because in real life d bags who are d bags just for the sake of being a d bag generally get punished harshly for it. Actually the people who are d bags in real life tend to be the ones with plenty of money and positions of authority, which they gain by, wait for it..... being d bags and screwing over people who aren't d bags.
Man up, get with the program and stop posting like a petulant child.
Nobody in Eve owes you anything, if you want protection from suicide gankers then it's up to you to take the initiative and provide it for yourself, just like those of us that already do provide for our own protection. There are plenty of example of how to do so in this thread, you're either blind, wilfully ignorant or a troll, at this stage of the thread I'm going with the latter, rather than either of the former.
CCP have provided you, and everybody else with the exact same tools and mechanics, the problem lies with those that can't find the damn toolbox even with a map, a guided tour and ping skyscraper sized flashing neon arrows. That would be people like you.
Nil mortifi sine lucre |
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Jonah Gravenstein
Machiavellian Space Bastards
18868
|
Posted - 2014.06.17 20:34:00 -
[21] - Quote
Auron Black wrote:Screams about how countering suicide gankers is hard and boring
Kalon Horan wrote:Proving otherwise, with a low SP character and presumably as a relatively new player One person is doing it right, the other is not.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18869
|
Posted - 2014.06.17 20:40:00 -
[22] - Quote
Kalon Horan wrote:Jonah Gravenstein wrote:Auron Black wrote:Screams about how countering suicide gankers is hard and boring Kalon Horan wrote:Proving otherwise, with a low SP character and presumably as a relatively new player One person is doing it right, the other is not. not really a new player... playing since 2003.. just can not post with my main ;).... and my proper chars are not welcome in high sec ^^. lol fair enough, doesn't alter the fact that countering suicide gankers with a low SP character is totally possible, as proved by yourself.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18944
|
Posted - 2014.06.18 10:53:00 -
[23] - Quote
Omar Alharazaad wrote:Failure to adapt to a changing environment does not merit a rework of the system. Well said.
In nature such a failure generally leads to extinction, suicide gankers have adapted time and time again to changes in their environment, it's about time others started to do so too.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18956
|
Posted - 2014.06.18 14:46:00 -
[24] - Quote
Chil wrote:Lady Areola Fappington wrote:
Scouts aren't TOO difficult to ID. Look for a guy a couple jumps away from the action, sitting on a gate for no real reason.
You can be even more sure if you see em cloak/decloak as freighters warp in.
Ah, so look for the NPC corp player who looks like CODE should have ganked them but haven't? In the case of freighter gankers, the scout is normally the guy in a frigate that yellowboxes you and scans your cargo/fit a couple of jumps before you get to a choke point, some may use passive targeters which isn't so obvious but many don't.
Situational awareness is important, unfortunately for some it actually requires you to be paying attention.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18957
|
Posted - 2014.06.18 15:14:00 -
[25] - Quote
KIller Wabbit wrote:Concord Guy's Cousin wrote:KIller Wabbit wrote:How about the dev's fly freighters for a month. Then we will see if they actually understand.
I would hope that Devs aren't silly enough to be autopiloting their freighters through known choke points or other systems that show on the map as a big red blob because of the amount of people exploding there I just want them to actually fly it like players do. AP, hand flying it, whatever. But for a month, and for runs of at least 15 jumps. Back and forth to trade hubs would be just fine. They don't have a clue of what they have been screwing with. Devs tend to be seasoned Eve players who understand the nature of the game, why would they play Eve in way that goes against everything they know?
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18961
|
Posted - 2014.06.18 15:30:00 -
[26] - Quote
This needs to be repeated.
CCP Falcon wrote:Some men just want to watch the world burn.
There's space for us all in New Eden.
Linked for convenience.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18962
|
Posted - 2014.06.18 15:39:00 -
[27] - Quote
Antihrist Pripravnik wrote:Jonah Gravenstein wrote:This needs to be repeated. CCP Falcon wrote:Some men just want to watch the world burn.
There's space for us all in New Eden.
Linked for convenience. Knowing full well what the reaction of "victim" side would be after this (dev) post (as it was), that post actually falls within this forum rule: Quote:5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote. It didn't add anything valuable to the discussion, did side with only one party without helping the other side realize that their views were wrong (with data, statistics, options,...) and it did add fuel to the fire. Dev Troll Best Troll, besides CCP Falcon is renowned for telling it how it is, he's very nearly as blunt as Malcanis.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18962
|
Posted - 2014.06.18 16:12:00 -
[28] - Quote
Quinn Hatfield wrote:I'm relatively new to Eve so I may be misunderstanding something really basic. From what I can gather Eves economy at the basic level revolves around the destruction and construction of assets. Pretty much on the money there.
Quote:So why are the people who are doing the dying and complaining not making space money hand over fist from the opportunities an activity like ganking provides? They don't see it that way, most of them seem to want to "play" Eve as a single player game, and they think that they should be left alone.
Quote:The way I see it is that if stuff explodes there is a need to replace it, minerals need to be mined, stuff needs to be made, hauled to market and sold to other players to do so.
Miners, haulers, manufacturers and traders should be rubbing their palms together with glee at the oodles of space money to be made from it. Sure they'll suffer the occasional loss, which can be got around with planning and forethought, but overall if they grabbed the opportunity with both hands they should be able to profit considerably. Some of us are, we tend not to be the ones exploding regulalry or complaining though, because we understand that Eve is a PvP oriented multi-player game and plan accordingly. We may lose the occasional ship while mining and hauling or we buy our minerals and use 3rd parties to haul for us, but we accept it as a cost of doing business in the Eve universe, just like taxes.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18963
|
Posted - 2014.06.18 16:21:00 -
[29] - Quote
BeBopAReBop RhubarbPie wrote:Bagrat Skalski wrote:Quote:It's stupid that concord would allow this to happen. Actually, CONCORD would not allow this. They would forbid capsuleers with less than -5 security status to use gates that lead to high sec, same as gates that are located there, and same as clone jumping to a station in high sec. They could still go thru wormholes to a systems in High sec. Please tell me you don't actually believe this is a good idea. His idea is pretty much a big FU to anybody who does faction warfare or lowsec PvP. It locks them out the market hubs and highsec in general. They can get round it using alts but they shouldn't have to unless they want to.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18963
|
Posted - 2014.06.18 16:30:00 -
[30] - Quote
Evei Shard wrote:Jonah Gravenstein wrote:They can get round it using alts but they shouldn't have to unless they want to. ..but freighter pilots should be required to have alts. Nobody is suggesting that freighter pilots should be locked out of highsec
If they're moving a valuable load, they should take responsibility for protecting that valuable load.
Nil mortifi sine lucre |
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Jonah Gravenstein
Machiavellian Space Bastards
18971
|
Posted - 2014.06.18 16:59:00 -
[31] - Quote
Unsuccessful At Everything wrote:Jonah Gravenstein wrote:
If they're moving a valuable load, they should take responsibility for protecting that valuable load.
WHAT?!?!?!? Surely you are not advocating ::effort:: on behalf of freighter pilots who are clearly entitled to engage autopilot >> go make dinner and watch Netflix >> profit!!! The nerve of some people! Friendship over! *slams door Your door opens? I call shenanigans
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18976
|
Posted - 2014.06.18 17:29:00 -
[32] - Quote
Auron Black wrote: I love the absolute nonsense you spout in your posts, it is actually quite funny. Carebears couldn't care less about low sec pvp, fw or other. It is the end goal of "all" gankers to lock out other people's gameplay, turn the game into trammel.
They should do, everything in Eve is linked. The things they profess to not care about are also the things that create a demand for the stuff people loot from missions, the stuff they mine and manufacture etc. Highsec is a small part of a greater ecosystem.
Quote:Remember you force your game play on us, not the other way around, there is plenty of space for you to play in where you don't need to worry about facpo or concord or sec standing. Implied Consent: n. consent when surrounding circumstances exist which would lead a reasonable person to believe that this consent had been given, although no direct, express or explicit words of agreement had been uttered.
When you log in to a PvP game, it is implied that you consent to PvP. If you don't want to engage in PvP, which in Eve isn't restricted to pew pew, then you shouldn't be logging in to a PvP game
If highsec was meant to be a safe or PvP free zone, then CCP would have implemented it as such, the fact that they didn't says something important, that some people appear to have trouble comprehending.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18978
|
Posted - 2014.06.18 17:57:00 -
[33] - Quote
Unsuccessful At Everything wrote:Lady Areola Fappington wrote:But hey, since this is such a commonly done, "all the gankers are doing it" kinda thing, care to point me at a list of these biomassed cycle alts? I mean, if it's that common, link me some chars with the following characteristics:
1. Doomheim corp (that's the corp of biomassed chars) 2. Less than 3 months old. 3. Negative sec status. 4. Previous member of a known ganking corp. 5. Some connection between the accounts. 6. Currently active gank character.
I mean, if this happens as often as carebear folks claim it does, there should be ample examples of the above, right? OMG.. You are asking for proof?!?!?! Why cant you simply take highsec's word for it?!?!! Why must everything be backed up with some sort of factual evidence to support ones claims?!?!?! Inconceivable! Friendship over! *slams door Im not really ending friendships, im just really into slamming doors today, and it seems kinda empty without emotional content. Proof is overrated, and your door appears to OP.
Nerf proof and UAE's door.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
18981
|
Posted - 2014.06.18 18:09:00 -
[34] - Quote
BeBopAReBop RhubarbPie wrote:Jonah Gravenstein wrote:BeBopAReBop RhubarbPie wrote:Bagrat Skalski wrote:Quote:It's stupid that concord would allow this to happen. Actually, CONCORD would not allow this. They would forbid capsuleers with less than -5 security status to use gates that lead to high sec, same as gates that are located there, and same as clone jumping to a station in high sec. They could still go thru wormholes to a systems in High sec. Please tell me you don't actually believe this is a good idea. His idea is pretty much a big FU to anybody who does faction warfare or lowsec PvP. It locks them out the market hubs and highsec in general. They can get round it using alts but they shouldn't have to unless they want to. It would be ironic if such a change forced a decentralization of trade hubs forcing more trade to move out to low sec. If that happened I would be deploying an Expanded Super Capital Tear Collection Array on the forums, and emptying it every server tick.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
19014
|
Posted - 2014.06.19 12:28:00 -
[35] - Quote
Spectral Tiger wrote:Lady Areola Fappington wrote:
It also gets people amazingly riled up.
Not surprising, as it's a bit like a bully in a playground stealing a kids dinner money. Kids in the playground don't get the right to kill the bully, sell that right, or buy spaceships with guns to punish that bully themselves
With all the tools that you and every other player have at their disposal, if you can't defend what you have, you don't deserve to keep it.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
19016
|
Posted - 2014.06.19 12:46:00 -
[36] - Quote
Spectral Tiger wrote:I would expect pirates that have a terrible rep with CONCORD to be shot at by them. From what you seem to be saying that doesn't happen. That's because Concord punish, they do not protect. If you commit a crime in highsec Concord will punish you for it. One crime, one punishment. Until you commit another crime you are deemed to have served your "time".
Faction Police on the other hand will quite happily chase -10's all over the place, unlike Concord they can be fought, and beaten, this is working as intended.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
19017
|
Posted - 2014.06.19 12:54:00 -
[37] - Quote
Spectral Tiger wrote:Actually the kid could get the bully sorted if the kid had the resources. But that's the thing it's all about having the resources (and the skills trained in this game). I was forgetting one thing though which was selling kill rights, assuming anybody want to buy them.
Have you looked at the fits used by suicide gankers? With all skills V a 10 million isk 600+DPS suicide Catalyst has around 3000 EHP. If you sneeze on them they explode, they can be killed with newb ships ffs.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
19018
|
Posted - 2014.06.19 14:35:00 -
[38] - Quote
Jenn aSide wrote:Hello Heinrich, allow me to underline the problem here. Heinrich Erquilenne wrote:The CODE griefing is extremely easy to avoid. Just use a procurer, use this fit : http://img4.hostingpics.net/pics/186815procurerafk.pngWith two ECM drones of your chosing and three hammerheads. Orbit asteroids to be immune to bumping. Not the one you're mining if you're smart. Then enjoy the money flow and ignore the trolls raging about you in local. Seriously, it's so easy not to have to deal with the mafia. It's really easy. But you have to be willing to adapt, and don't be excessively greedy. A slightly lesser income is better than losing an exhumer because you had to take care of the kids for 5 minutes. There, problem underlined. This is GD, common sense has no place here
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
19028
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Posted - 2014.06.19 17:55:00 -
[39] - Quote
Spectral Tiger wrote:Gankers gank what they consider soft targets. Somewhat correct, which raises the point that by not being a soft target, you tend not to be the victim of ganking.
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Jonah Gravenstein
Machiavellian Space Bastards
19031
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Posted - 2014.06.19 18:03:00 -
[40] - Quote
malcovas Henderson wrote:Look at it another way. A random Freighter jumps into system, Dominixes start to bump him. I decide to engage the Dominix. Now are Concord coming to protect the Freighter? or are they coming to protect the Dominix?
They're there to laugh at people who bump in a Dominix, that's like trying to compete in the 24hr Le Mans in a garbage truck, there's much better tools for the job.
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Jonah Gravenstein
Machiavellian Space Bastards
19047
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Posted - 2014.06.20 07:51:00 -
[41] - Quote
Nami Kumamato wrote: By that reasoning their sec status should increase towards 0 every time they get "punished" by CONCORD. It's simply a gap in the system - minus10 well-known criminal, ganker extraordinaire, the-bane-of-miners, etc. etc. enters the high-security space protected by CONCORD. "Hello citizen! Have a safe and productive day!" It's like saying Osama Ibn Laden could regularly travel on holidays to the US with the government's approval.
Bin Laden was never punished by any agency for any of the actions he took credit for. Gankers on the other hand are punished for each and every crime they commit in highsec, unlike real life law enforcement Concord has a 100% conviction rate.
It's also a very tasteless, not to mention terrible, comparison and verges on breaking the rules when it comes to discussing both politics and religion. You should be proud of yourself
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Jonah Gravenstein
Machiavellian Space Bastards
19049
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Posted - 2014.06.20 08:14:00 -
[42] - Quote
Sentamon wrote:Jonah Gravenstein wrote: Gankers on the other hand are punished for each and every crime they commit in highsec, unlike real life law enforcement Concord has a 100% conviction rate.
Blowing up your 15mil ISK ship and 15 minutes of safety in a station is "punishment", oh the hilarity. Just how poor are you? Come up with a better term then punishment, and no not everyone is punished, the scout, the scanner, the supplier, the bumper (all key players in the gank) all go completely unnoticed by CONCORD and since you brought up real life, in real life accomplices get charged for the crime, not just the trigger man. According to the rules in effect the only person that commits an offence is the ganker, being an accessory is not a punishable offence ingame.
I'd also like to see evidence that the people who legally sell goods (suppliers) such as vehicles and weapons that end up being used to commit a crime getting prosecuted in real life, because by your logic, people who sell the products of Ford, GM, Honda, Heckler and Koch, Beretta, Glock etc should all be appearing in court as accomplices for supplying criminals with tools.
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Jonah Gravenstein
Machiavellian Space Bastards
19052
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Posted - 2014.06.20 09:34:00 -
[43] - Quote
Dally Lama wrote:Jonah Gravenstein wrote:Nami Kumamato wrote: By that reasoning their sec status should increase towards 0 every time they get "punished" by CONCORD. It's simply a gap in the system - minus10 well-known criminal, ganker extraordinaire, the-bane-of-miners, etc. etc. enters the high-security space protected by CONCORD. "Hello citizen! Have a safe and productive day!" It's like saying Osama Ibn Laden could regularly travel on holidays to the US with the government's approval.
Bin Laden was never punished by any law enforcement agency for any of the actions he took credit for. Gankers on the other hand are punished for each and every crime they commit in highsec, unlike real life law enforcement Concord has a 100% conviction rate. It's also a very tasteless, not to mention terrible, comparison and verges on breaking the rules when it comes to discussing both politics and religion. You should be proud of yourself He was just making an analogy. Please reserve such butthurt for people who actually condone such actions, or compare players to such people. His comparison of in-game terrorists to real-life terrorists is not offensive. Note: I don't actually agree with his point. Ganking is fine. Analogy or not, and any non-existent butthurt aside, it's still tasteless.
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Jonah Gravenstein
Machiavellian Space Bastards
19063
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Posted - 2014.06.20 11:44:00 -
[44] - Quote
Spectral Tiger wrote:So the customers decided which players to drive out of the game, wonder what CCP thinks about that. If it was my company I'd be kind of concerned if that was happening.
Bad customers, that's up to CCP to decide not the players. I would hazard a guess that CCP decided what type of customer they want long ago, and designed the game with that in mind. If they wanted to attract the sort of customers that the mechanics drive away then they'd change the game to reflect that.
The fact that they haven't says a lot.
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Jonah Gravenstein
Machiavellian Space Bastards
19066
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Posted - 2014.06.20 12:18:00 -
[45] - Quote
Spectral Tiger wrote:Remiel Pollard wrote:
And CCP decided that given subs are still on the rise, and the sandbox nature of the game,
Really? I don't see any evidence of that, there's less online than there used to be and it's also noticeable that the systems I fly through have less people in them than what they used to have. Firstly, it's SUMMER, summer is traditionally a quiet time in most games, because people are actually outside, doing stuff and enjoying the sunshine. Secondly, considering the above, a PCU of 30k+ is pretty healthy. Finally, posting with a character that's older than 23 days may give credence to your claim, but I doubt it.
Quote: I suspect it's a combination of the increased ganking efforts as well as the price of PLEX in-game.
But at the end of the day it's up to CCP how they run their game.
Ganking is probably less of a thing now than it has been in the past, not so long CCP stated categorically that ganking was at a historical low, people like you ignored them and claimed otherwise. I know who I'd rather believe
PLEX prices are market driven, they are worth as much as somebody is willing to pay for them. I can remember them being 250 million, since then PLEX has gained a lot of new uses, as such the demand has risen, as has the price.
If you don't want to pay 700+ million for a PLEX, then don't. Buy a GTC or 2 instead and use the resulting PLEX for gametime or ISK.
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Jonah Gravenstein
Machiavellian Space Bastards
19068
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Posted - 2014.06.20 12:28:00 -
[46] - Quote
Remiel Pollard wrote:Because you can actually look up my character and see how long I've been around for, and in my experience, in only two years, I've seen a substantial increase in new players. Our alliance is recruiting actual new players who don't know a thing about the game on an almost weekly basis. You, on the other hand appear to have existed for a total of 23 days. Post with your main and prove me wrong. I'm betting on
"I've forgotten the password" "My main is in a powerful nullsec alliance that discourages us from shitposting with our mains" "In 5 years I've rolled 5 trials, and I only subbed this time so that I can troll the forums with uninformed drivel"
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Jonah Gravenstein
Machiavellian Space Bastards
19071
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Posted - 2014.06.20 12:39:00 -
[47] - Quote
Dammit I missed out on
"I biomassed my main" and "I killed all of my accounts"
Personally if I was Spectral Tiger I'd close the current account too and find a game more to my liking, fortunately for me I'm not him, and I have found a game that I like, it's called Eve Online.
Unfortunately for me I was an MMO virgin when I found it, which has ruined everything else in the genre for me.
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Jonah Gravenstein
Machiavellian Space Bastards
19073
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Posted - 2014.06.20 12:51:00 -
[48] - Quote
afkalt wrote:I at least have the good grace to be an aged alt I find your lack of a face disturbing, but +1 anyway for the content of your post.
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Jonah Gravenstein
Machiavellian Space Bastards
19079
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Posted - 2014.06.20 13:11:00 -
[49] - Quote
Ramona McCandless wrote:Ramona McCandless wrote: Ill pre-empt your reply to that, I know that you dont care if I believe you. Spectral Tiger wrote: I don't actually care if you believe me or not, it's likely you will choose to disbelieve me anyway..
Cool now that we have that ourt of the way could you PLEASE address the important parts of my reply, which were the figures and situations regarding trade hubs and the icebelts that contradict your supposition that there are less players in High Sec than there were 5 years ago, please? I love how every time that someone says that there are less players online or fewer subs than x years ago, they always fail to back it up
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Jonah Gravenstein
Machiavellian Space Bastards
19081
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Posted - 2014.06.20 13:18:00 -
[50] - Quote
Solecist Project wrote: You can't imagine the amount of assholes I have to deal with on a daily basis, just because they lack any manners or decency and think they can own me just because of my looks!
And it's not only men who act that way! Horrible! :O More ganking, less preening young lady
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Jonah Gravenstein
Machiavellian Space Bastards
19082
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Posted - 2014.06.20 13:26:00 -
[51] - Quote
Solecist Project wrote:Jonah Gravenstein wrote:Solecist Project wrote: You can't imagine the amount of assholes I have to deal with on a daily basis, just because they lack any manners or decency and think they can own me just because of my looks!
And it's not only men who act that way! Horrible! :O More ganking, less preening young lady I can do BOTH! :D lol I know, you're probably putting on makeup war paint in the mirror while ganking.
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Jonah Gravenstein
Machiavellian Space Bastards
19087
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Posted - 2014.06.20 14:00:00 -
[52] - Quote
Spectral Tiger wrote:Easy way to check, if we can find the highest figure for online players. Obviously the normal amount at that time would be slightly less.
Sunday afternoon/evening (GMT) always was the busiest time. Probably best to check from around 16:00 (GMT) onwards.
Of course if the figures are indeed increasing we should be getting a new record breaking amount of players online each month.
Find it strange that CCP won't release the figures (from what I heard). If I was running a gaming company I would release the figures for the amount of accounts or players online if they was an increasing trend and wanted to use it for marketing purposes. However, I wouldn't release the figures if that trend was down as it's best left to speculation. If you're so sure that this is the case then you should share your evidence, because looking at Chribba's handy eveoffline graphs the PCU has been fairly static for the last 3 months, the PCU for the last 24 hours peaked at around 38000 characters. The last 6 months show a slight dip in PCU, it is however now climbing again.
As for driving people away, according to the same source, an approximate average of 1.6 new characters was created every minute for the last 48 hours.
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Jonah Gravenstein
Machiavellian Space Bastards
19089
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Posted - 2014.06.20 14:22:00 -
[53] - Quote
Noragli wrote:38,000 is very low compared to what they used to get. Often 50k online, I think 68k was the record. They don't anywhere even close to those numbers any more. If you actually look at the graphs 35-40k is the long term average, and has been since 2007(ish). 68K is a record for a reason, it's not the usual state of affairs
Quote:1.6 characters created every minute for 48 hours. This proves what exactly? It proves that people are creating new characters, of which I would surmise a fair few belong to new accounts, because that's generally the first thing a new account holder does
Unlike you I actually attempt, probably badly, to provide evidence to back up my claims.
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Jonah Gravenstein
Machiavellian Space Bastards
19090
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Posted - 2014.06.20 14:31:00 -
[54] - Quote
Khergit Deserters wrote:Is it possible that population is down because it's summer in the northern hemisphere? That happens every year-- summer and population decrease. Not sure why. I doesn't make sense that Eve players would be out in the sun, swimming, barbecuing, throwing Frisbees, etc. There must be some other explanation. Finally!! A Khergit Deserters post I can get behind
You forgot the bit about admiring all the members of the opposite sex wearing skimpy clothing, admittedly some of them should refrain from doing so because EWWW!!
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Jonah Gravenstein
Machiavellian Space Bastards
19102
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Posted - 2014.06.20 17:07:00 -
[55] - Quote
Solecist Project wrote: First sentence: Now I understand why you don't react to me. I had no idea you go "that" way.
That may well have come across wrong, by get behind I mean damn he posted something I agree with
Quote:Second sentence: What?? I'm an admirer of the female form, some of the sights you see when the weather is hot make me want to gouge my eyes out. Crimes against short skirts, hot pants and crop tops are inhumane
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Jonah Gravenstein
Machiavellian Space Bastards
19102
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Posted - 2014.06.20 17:12:00 -
[56] - Quote
Solecist Project wrote:Jonah Gravenstein wrote:Solecist Project wrote: First sentence: Now I understand why you don't react to me. I had no idea you go "that" way.
That may well have come across wrong, by get behind I mean damn he posted something I agree with Quote:Second sentence: What?? I'm an admirer of the female form, some of the sights you see when the weather is hot make me want to gouge my eyes out. Crimes against short skirts, hot pants and crop tops are inhumane Hm. I agree. Now admire me already. I can't all I see is your old characters portrait, with boobs, impressive boobs though.
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Jonah Gravenstein
Machiavellian Space Bastards
19105
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Posted - 2014.06.20 18:18:00 -
[57] - Quote
Jenn aSide wrote:Vaerah Vahrokha wrote:baltec1 wrote: A carebear is infact, simply someone who is adverce to anything bad that happens to them. They are a minority who hate pvp in all forms or any mechanic that negetivly inpacts them and anychallange they face is something they think should be removed from the game. They refuce to adapt, they hate the idea of risk and any setback is gamebreaking to them.
These are the people we hate.
Your definition is excellent... but are you sure they are a "minority"? Because AFAIK they are like fat on the buttocks. Everyone hate it, most have a fair amount of it. Everyone? You've obviously never been to my 'hood. +1 for booty tax
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Jonah Gravenstein
Machiavellian Space Bastards
19110
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Posted - 2014.06.20 19:22:00 -
[58] - Quote
Ralph King-Griffin wrote:is it ISD Ezwal's lock button has been nerfed, it was OP.
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Jonah Gravenstein
Machiavellian Space Bastards
19112
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Posted - 2014.06.20 19:55:00 -
[59] - Quote
baltec1 wrote:ISD Ezwal's lock always misfires. Someone forget to load their ammo
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Jonah Gravenstein
Machiavellian Space Bastards
19112
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Posted - 2014.06.20 20:00:00 -
[60] - Quote
Antihrist Pripravnik wrote:Jonah Gravenstein wrote:baltec1 wrote:ISD Ezwal's lock always misfires. Someone forget to load their ammo Banhammer doesn't need ammo... just saying IIRC I read recently that ISD can't ban, just saying
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Jonah Gravenstein
Machiavellian Space Bastards
19119
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Posted - 2014.06.21 01:07:00 -
[61] - Quote
Kaarous Aldurald wrote: ...one group who plays the game by the rules, and one group who wants to get the rules changed so the first group can't exist anymore... One group wants the game to change to accommodate their play style, the other changes their play style to accommodate the game.
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Jonah Gravenstein
Machiavellian Space Bastards
19223
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Posted - 2014.06.22 15:18:00 -
[62] - Quote
Ikaros TypeAlpha wrote:CCP Falcon wrote:Some men just want to watch the world burn.
There's space for us all in New Eden.
Well GM ninjapirate did assist in the writing of the code, and because of it there has been a fall out of subs since you know supplying the market or making isk is bad, mmkay Reposting that old chestnut doesn't make it true. If you're going to say that subs are falling you should present evidence to back you up. As it stands the information currently available says otherwise, admittedly that information is a little out of date.
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Jonah Gravenstein
Machiavellian Space Bastards
19224
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Posted - 2014.06.22 16:01:00 -
[63] - Quote
Goldiiee wrote:Grrrr Goons Everyone knows that GSF is actually just Mittens ISboxing 10,000+ accounts.
The solution is simples, we kill The Mittani and all will be right in the world
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Jonah Gravenstein
Machiavellian Space Bastards
19265
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Posted - 2014.06.23 17:45:00 -
[64] - Quote
Naked Swamp Parties is the normal state of affairs at the Glastonbury Festival.
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Jonah Gravenstein
Machiavellian Space Bastards
19265
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Posted - 2014.06.23 17:55:00 -
[65] - Quote
De'Veldrin wrote:Jonah Gravenstein wrote:Naked Swamp Parties is the normal state of affairs at the Glastonbury Festival. I'm curious to know why the swamp is naked. It got podded
Seriously though, the Glastonbury Festival appears to attract torrential rain every other year.
It's been a swamp every time I've attended, and until the Plod (Police to you foriegners ) stop them there's usually a a fair few drunk or otherwise intoxicated people cavorting naked in the mud.
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Jonah Gravenstein
Machiavellian Space Bastards
19268
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Posted - 2014.06.23 18:31:00 -
[66] - Quote
Evei Shard wrote:Kaarous Aldurald wrote: Keep your bigotry out of this, thanks.
You hate carebears so much it bleeds through almost every post you make, yet you are upset over your perception that someone else is being bigoted? That's rich.
<< Classed as a carebear by some because of what I do in game, not hated by Kaarous, or any "ebil ganker" as far as I know.
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Jonah Gravenstein
Machiavellian Space Bastards
19270
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Posted - 2014.06.23 20:01:00 -
[67] - Quote
Evei Shard wrote:Kaarous Aldurald wrote: Too bad for them that "blowing up their spaceship" isn't against the game rules. Even if it does make them mad.
"blowing up their spaceship" is not why you play. Your end game is to entrap people into breaking the law, by any means necessary so you can then turn around and slap down the victim card and use it as a means to bring about real life consequences. You play to affect others real life negatively based purely on known human weaknesses (attaching monetary or other value to invested time, etc.) To you, Eve is about pushing people to their psychological breaking point, and then pretending they just snapped out of the blue for no reason. All so you can notch your belt with more names of people you got banned. Blowing up spaceships in a game that revolves around the destruction and creation of spaceships != pushing people to their psychological breaking point. The fact that some people do flip out about their spaceships being blown up, in a game that revolves around precisely that, says more about them than it does about the person who causes them to do so.
If you can't handle the heat, get out of the kitchen.
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Jonah Gravenstein
Machiavellian Space Bastards
19272
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Posted - 2014.06.23 20:20:00 -
[68] - Quote
Goldiiee wrote:Is it really PVP when your shooting unarmed, indefensible ships. Or is the PVP you are referring to only in the psychological context such as. Yes it is PvP, by virtue of your opponent being another player. It may be one sided PvP because the victim decided to go AFK or not take advantage of all of the choices available to them, but it's still PvP
Being able to defend your ship consists of more than whether or not it can fit weapons, using your brain is your best defence.
Freighter Jockeys now have the ability to change the stats of their ships, they can choose to fit for extra cargo and less tank, or more tank and less cargo. They can choose to pack their ship full of shiny stuff or not, thay can choose to not be afk, if they find hauling boring they can choose to let others do it for them, they can choose to utilise scouts, or in-corp support such as a friend in a frigate that has web bonus's, and webs.
Miners have had their ships buffed considerably, they too have a choice, better yield or more survivability, in fact the Procurer and Skiff are downright scary and are more than capable of PvP.
As advertised by CCP in pretty much all of their advertising, the choices you make and the actions you take have consequences. Welcome to a single shard PvP MMO, working as intended.
Quote:Either way it seems odd that you would take a firm position as the Villain to some and Hero to others, and then get so bent out of shape when one group starts throwing rotten tomatoes. There is no excuse for some of the vile things that are said by some people after their spaceship explodes.
Quote:Get some perspective, and try to remember IT'S A GAME. Agreed, some people do need to get some perspective and remember that it's a game
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Jonah Gravenstein
Machiavellian Space Bastards
19272
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Posted - 2014.06.23 20:24:00 -
[69] - Quote
Vaerah Vahrokha wrote:Ramona McCandless wrote:Grobalobobob Bob wrote: IT IS BECAUSE A WIZARD DID IT, ergo, it's WoW in space. There's no wizards in WoW Shamans and mages don't count? A shaman is a healer and spiritual advisor, basically a cross between a priest and a doctor.
Mages are magicians or learned persons.
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Jonah Gravenstein
Machiavellian Space Bastards
19273
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Posted - 2014.06.23 20:36:00 -
[70] - Quote
Ramona McCandless wrote: Nope.
A Wizard's staff has a knob on the end
Granny Weatherwax > any Wizard, apart from Rincewind, because of his fleet support, The Luggage.
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Jonah Gravenstein
Machiavellian Space Bastards
19273
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Posted - 2014.06.23 20:40:00 -
[71] - Quote
Vaerah Vahrokha wrote:Shamans could spec for DPS you know? Noted, I didn't know that. I've played WoW for all of about 4 hours, I was an MMO virgin when I discovered Eve, it ruined the rest of the MMO genre for me.
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Jonah Gravenstein
Machiavellian Space Bastards
19296
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Posted - 2014.06.24 16:25:00 -
[72] - Quote
Jenn aSide wrote:Maybe is EVE players spent less time blaming gankers/ccp/'bad people' and spent more time thinking "how can I get better", threads like this wouldn't exist. Then what would we do for entertainment? Shitpost on the foru....
The main reason some people think that suicide ganking has increased is that the groups like CODE. and MiniLuv are media savvy. It's promoted and publicised to attract a wider audience to the places that cover such antics. It's akin to the blatant self promotion you see from youtube "celebs"
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Jonah Gravenstein
Machiavellian Space Bastards
19301
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Posted - 2014.06.24 17:06:00 -
[73] - Quote
xXFreshnessXx wrote:A few things I'd like to see implemented:
- -5.0 to -10 can travel still thru all systems be it in a pod or ship but may only dock with pods. This will allow us to still travel and dock up to do market stuff.
- Once in station we cannot use the stations ship boarding process.. depending on high sec level of system to the players sec status.
- If we wanted to use a ship in systemm we can undock and board a ship while in space just not in the station where we can just sit and wait, wait and wait for ganks.
It took me all of about 3 seconds to make all of your suggestion useless, and I can do it in 3 words.
Neutral Orca Alt.
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Jonah Gravenstein
Machiavellian Space Bastards
19306
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Posted - 2014.06.24 17:24:00 -
[74] - Quote
xXFreshnessXx wrote:Not useless, just makes the logistics of ganking less easy. Find the alt orca, get the ships and fits, put in ship go to safe kick out, have pods waiting. etc etc. Fine but it adds complexity and time to the operation that may help our target get away(not rreally). Maybe there should be a rule like bumping freighters and ransoming.. that you can't pop empty freighters or jf with anything less than 50 mil of value in cargo requiring scans of all freighter/jfs before shooting?
Orca Alt puts ships in cargo, warps to a pre arranged safe, pods warp to safe, board ships, gank. It's no more complicated than boarding the ships at a station, most gankers undock and instawarp to a pre BM'd safe to avoid any anti gankers that may be sitting on the undock anyway.
The only plus side of your idea is that some anti gankers may decide to countergank the Orca, which will get them Concordokken. It's got that going for it.
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Jonah Gravenstein
Machiavellian Space Bastards
19306
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Posted - 2014.06.24 17:30:00 -
[75] - Quote
Kaarous Aldurald wrote:Jonah Gravenstein wrote: The only plus side of your idea is that some anti gankers may decide to countergank the Orca, which will get them Concordokken. It's got that going for it.
The downside being that you've run into Malcanis' Law by crippling the ability of new players to engage in any kind of piracy on their own. Especially if the barrier for entry becomes "Orca or gtfo", all you have done is strip away player freedom for no practical change. Nevermind that CCP needs to buff ganking, not the other way around. Indeed
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Jonah Gravenstein
Machiavellian Space Bastards
19306
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Posted - 2014.06.24 17:43:00 -
[76] - Quote
xXFreshnessXx wrote: Exactly it's got risk involved for both parties. You got it, currently little to none..
TBH some gankers already use an Orca alt to drop ships at a safe, the FacPo don't chase pods and it extends the available window of opportunity. Personally I believe that it should be up to other players to provide risk for gankers, just as gankers provide risk for other players. The anti gankers have the right idea, they need to work on their implementation though.
TL;DR changing the mechanics won't really change anything at all for gankers, the work around is already in place, and is being used. It may however raise the barrier to entry for newer players, which isn't necessarily a good thing.
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Jonah Gravenstein
Machiavellian Space Bastards
19306
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Posted - 2014.06.24 17:55:00 -
[77] - Quote
That's fair enough, you believe that mechanics are the key to balancing risk and reward, I believe other players are the key to balancing it, I'll agree to disagree
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Jonah Gravenstein
Machiavellian Space Bastards
19322
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Posted - 2014.06.25 18:57:00 -
[78] - Quote
Dinsdale Pirannha wrote:Serious high sec players post the real facts about ganking. If "serious highsec players" are to believed, suicide ganking is so prevalent that haulers never make to the trade hubs, and nothing ever gets mined.
It's a shame that the facts say otherwise. There again you've never let facts get in the way of a "perfectly good" conspiracy theory.
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Jonah Gravenstein
Machiavellian Space Bastards
19324
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Posted - 2014.06.25 19:28:00 -
[79] - Quote
Jenn aSide wrote: You and the people like you campaigned relentlessly for the watered down EVE we now have, and now that you have it, you don't like whats happening. For every action there is an equal and opposite reaction. In this case the action was to call for the watering down of Eve, the reaction was that content creators got more organised and media savvy.
Every time CCP has caved in to the demands of a subsection of Eve players, it has spectacularly backfired on that subsection.
Examples - War Dec evasion via closing and reopening corps, instigated by the aforementioned subsection of players, used to hilarious effect by James 315 against the people that screamed for it.
- Freighters got fitting choices, a majority of people fit their freighters for cargo instead of tank and moan when they die.
- Mining ship buffs, gankers up their game, people still fit for yield and complain their ships not being tanky enough, or that they lack choice, completely ignoring the fact that the Skiff and Procurer exist.
I'm sure others can provide a far more exhaustive list of demands that have backfired hilariously on those who did the demanding.
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Jonah Gravenstein
Machiavellian Space Bastards
19328
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Posted - 2014.06.25 21:05:00 -
[80] - Quote
There's goats? All we need now is a bridge to attract the tro..
Too late
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Jonah Gravenstein
Machiavellian Space Bastards
19333
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Posted - 2014.06.25 22:48:00 -
[81] - Quote
Hasikan Miallok wrote:Also Alpacas are not goats they are camels.
Just saying. Their wool is amazing, my Alpaca wool hat is well toasty in the winter.
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Jonah Gravenstein
Machiavellian Space Bastards
19333
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Posted - 2014.06.25 23:10:00 -
[82] - Quote
Aalysia Valkeiper wrote:I now there's PvPers out there and gankers who love killing targets who have no chance of fighting because they have no weapons.
I just think there should be some way a miner or hauler could arm itself. There is, miners have the option to fit for tank, they also have drone bays, and more importantly 2 ships that can mine, and have scary defence statistics as well as drone damage bonuses. Haulers can be fitted in all sorts of interesting ways, Marlona Sky often takes on battleships, and wins, in haulers.
Quote:Q-ships should be a fact of life in EvE. The ganker looking for a killmail should have to worry if that "easy kill" he is approaching is actually a disguised warship (with 'hell in space' DPS/alpha strike) that just looks like a juicy target. Agreed Q ships should be a thing, luckily we have the Procurer, the Skiff, the Battle Badger and the Nereus (needs more drone bandwidth though) amongst others that can fulfil this role, even the lowly Venture is PvP capable, and good at it.
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Jonah Gravenstein
Machiavellian Space Bastards
19339
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Posted - 2014.06.26 18:10:00 -
[83] - Quote
Aalysia Valkeiper wrote: Not for miners. And that's taking drones into account, which gankers do when they consider attacking miners.
Being hard to kill is just as valid a way of PvPing as shooting guns. Gankers will rarely attack a well fitted mining ship when there's several with shitfits in the same belt.
Quote:Gankers attack miners knowing almost exactly what they need to kill the miner. You can mine and know almost exactly how many gankers are required to kill you, if the cost of the gankers ships exceeds the cost of yours they'll generally not bother with you, especially if there's easier and juicier targets close to you
Quote:What I think is needed is a way miners can spring a trap and ambush the unwary ganker (who thinks he has a easy killmail coming). There is, it's called friends, and fitting your ship appropriately for use in a hostile environment
Kaarous Aldurald wrote:The Venture can already fit guns. Only barges cannot, that is their tradeoff for getting Strip Mining Modules. Barges can however fit neuts, miners can even mine with them fitted as long as they're not using a Skiff or Procurer.
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Jonah Gravenstein
Machiavellian Space Bastards
19352
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Posted - 2014.06.26 21:18:00 -
[84] - Quote
Thomas Mayaki wrote:Fitting a tank costs yield. It would seem that the gankers are either too lazy or slow to keep up with the miners replacing their ships. In my experience of gankers is that they are too lazy. They spend the majority of their time sitting in stations waffling on how they are going to get you but never do.
Eg of New order waffle
You have been added as contact From: DJentropy Ovaert Sent: 2014.05.03 09:59
DJentropy Ovaert has added you as contact with Terrible Standing
*Red Pen Violation - Gank on sight, 3x permit cost*
If miners were prepared to accept ship losses as a cost of doing business they wouldn't expend so much effort in whining about suicide ganking.
You say that fitting a tank costs yield, in that you are correct, that said my 20M isk Procurer paid for itself in a couple of hours, 3 years later I still have it.
In terms of actual ISK/hr I would say that my Procurer is actually better than a Mackinaw, because of a lower initial cost, no ship replacement costs etc. I get to spend my ISK on nice things like pirate BS's and T3's, instead of replacing max yield mining ships.
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Jonah Gravenstein
Machiavellian Space Bastards
19356
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Posted - 2014.06.26 21:44:00 -
[85] - Quote
Thomas Mayaki wrote:Jonah Gravenstein wrote:Thomas Mayaki wrote:Fitting a tank costs yield. It would seem that the gankers are either too lazy or slow to keep up with the miners replacing their ships. In my experience of gankers is that they are too lazy. They spend the majority of their time sitting in stations waffling on how they are going to get you but never do.
Eg of New order waffle
You have been added as contact From: DJentropy Ovaert Sent: 2014.05.03 09:59
DJentropy Ovaert has added you as contact with Terrible Standing
*Red Pen Violation - Gank on sight, 3x permit cost*
If miners were prepared to accept ship losses as a cost of doing business they wouldn't expend so much effort in whining about suicide ganking. You say that fitting a tank costs yield, in that you are correct, that said my 20M isk Procurer paid for itself in a couple of hours, 3 years later I still have it. In terms of actual ISK/hr I would say that my Procurer is actually better than a Mackinaw, because of a lower initial cost, no ship replacement costs etc. I get to spend my ISK on nice things like pirate BS's and T3's, instead of replacing max yield mining ships. 3yrs ago you would not have wanted to fly a procurer and they wouldn't have cost 20million isk. Procurers were bad, the hulk was king 3yrs ago. 3 years ago I was living in a WH, the Hulk may have been king in highsec, in a wormhole it was, and still is a KM waiting to happen, the 20M isk price is based on what they cost last time I looked at them on the market. Different environment, different risks, besides Orca Support from corpies and Jetcans were my friend when I could barely fly a Procurer let alone a Hulk.
Got any further holes to pick or comments to make?
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Jonah Gravenstein
Machiavellian Space Bastards
19395
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Posted - 2014.06.28 11:02:00 -
[86] - Quote
Dinsdale Pirannha wrote:is this thread STILL going on.
Love the double-standard, ISD. Something about "constructive posting" and "redundant posting"?
Or does that only apply when a non-griefer posts? It's a Hydra thread, they close one and another 2 appear in its place.
Keeping one main thread open is probably a lot easier on both the ISD team and CCP than trying to moderate several redundant threads about exactly the same thing.
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Jonah Gravenstein
Machiavellian Space Bastards
19405
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Posted - 2014.06.29 16:54:00 -
[87] - Quote
Fancy Courtier wrote:Concord Captain for a Day. - Ability to hunt down lawbreakers with a negative security status in any Empire system, rewarding the "Captain" by paying more isk for each lower level of Sec status by criminals in the Universe.
Obligatory Popcorn
Instant response. You don't get to use Concord ships because that'd be as OP as letting players have Dev ships. If players want to be Concord for the day, they have to be as beatable as any other PvP gang, by an organised group, and expect a zero Concord response at any sites they're "patrolling".
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Jonah Gravenstein
Machiavellian Space Bastards
19409
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Posted - 2014.06.29 22:20:00 -
[88] - Quote
Gully Alex Foyle wrote:I think Fancy wasn't referring to the Concord Captain ship, but to something that actually already exists: the ability to freely shoot outlaws in highsec and anyone anywhere else. True enough.
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Jonah Gravenstein
Machiavellian Space Bastards
19432
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Posted - 2014.07.01 18:32:00 -
[89] - Quote
Tear Jar wrote:Christina Project wrote:Sibyyl wrote:Sounds like somebody was in Aufray last night.. and didn't have fun party sexy time. How would you know where it happened? Most suicide gankers are just chestbeating carebears hiding inside the station until they undock in a group, strike and vanish again. Make CCP nerf the cowards and the game will change. Until then you have to live with these cowards. Suicide gankers would love to roam space in high sec, but faction police and criminal timers force us to station camp. Actually you're not forced to, you choose to, can't say I blame you either. The guy behind the Project Sisters is/was -10 and goes about his ganking in a different way than the New Order and chooses not to.
Different playstyle, different tactics.
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Jonah Gravenstein
Machiavellian Space Bastards
19433
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Posted - 2014.07.01 20:38:00 -
[90] - Quote
Gavin Dax wrote:CCP Falcon wrote:Some men just want to watch the world burn.
There's space for us all in New Eden.
Re ganking specifically - I checked evekill, saw a number of freighters ganked with full bulkheads in 0.5 and <500 mil in cargo. Only 20 catalysts were used for the ganks. This is a joke. 25 mil cost to gank a 1+ bil ISK freighter, supposedly *designed* and fit for cargo transport/tank? Even if the gank fails, the gankers only lose 25 mil and a bit of sec status. Some freighters got ganked, how many of them were AFK, how many could have gone around Aufay? More importantly. How many didn't get ganked? How many of these went around Aufay? How many were actually at the keyboard?
25 mill for 20 Catalysts? Would love to see this fit, @ ~1M each for the hulls that leaves 250k each for fittings
For freighter ganking I would assume T2 fit Catalysts, at 10M each. The value of the ship being ganked has no, and never should have any, effect on how much it costs to gank it. Regardless of cost a group of players working together should always be able to take it down. ISK tanking is a terrible idea.
Quote:On top of this, the gankers are alts. There is literally no way to decent way to fight back. So what if they're alts? I have specialised alts, you probably do too.
Planning ahead would be a good way to fight back, use the map, use DotLan and killboards, get someone to scout, scout on an alt, sailing blindly into a choke point, or somewhere like Aufay recently, in a freighter is not a plan.
Quote:In RL, if you want to "watch the world burn" that's fine, but it's a risky business. In EVE, you're right at home. That's the point of playing a game like Eve, you have the freedom to watch it burn, or to fuel the fire, if you want to.
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Jonah Gravenstein
Machiavellian Space Bastards
19434
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Posted - 2014.07.01 21:07:00 -
[91] - Quote
Gavin Dax wrote:
The cost is out of balance Tippia. You can't ignore cost and only look at pilot numbers. It should not be possible to gank a +1 billion ISK hull, especially one supposedly design for transport, so cheaply.
Cost isn't a part of the balance equation, nor should it be. Teamwork thrown at an objective > money thrown at an objective, which generally holds true in real life too.
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Jonah Gravenstein
Machiavellian Space Bastards
19436
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Posted - 2014.07.01 21:42:00 -
[92] - Quote
Gavin Dax wrote:Even if this was 200 mil it wouldn't matter, the number is still too low. It should *at least* cost the same amount as the hull cost to gank a freighter. Why?
Quote:Re alts - I don't understand how you think gank alts are good for the game, but ok. They are good for the game, they remove items from the game, those items have to be replaced, which is where miners, industrialists and haulers come in. They're a part of what drives the economy, you can't just ignore that fact or remove them from the equation.
Quote:The point is there is no way to "win" against gankers. If that doesn't scream "broken" then I don't know what does. Scouting, etc. can save you from being ganked, yes, but so what? Scouting is a hassle and boring, no one should have to do that unless they're moving something expensive in HS (if they lose a cheap ship, they should at least be able to take satisfaction in the fact that the gankers lost a lot more than they did). And even so, just because you scout the gankers doesn't mean you won, it just means you didn't lose. Not losing is by definition winning. If you manage to avoid gankers by scouting ahead then you do win, not dying because you planned ahead is as much PvP as shooting you in the face because you didn't.
Quote: Yeah, but little freedom for those who want to put out the fire. Not everyone is like you. But too bad for them, right? Find another game? They will.
If you want to put out fires, find ways to put them out, same as the gankers have found ways to light them.
Gavin Dax wrote:What? Cost shouldn't matter? What's the reason for that exactly? lol
Think armored car in RL transporting money. It only has 2 guys in it. Surely, 20 guys should be able to take that NP right? Should be easy... Lol Armoured cars get knocked off by much smaller groups, $100 RPG Rocket + $200 Launcher is probably a great tin opener.
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Jonah Gravenstein
Machiavellian Space Bastards
19436
|
Posted - 2014.07.01 22:23:00 -
[93] - Quote
"Be pure! Be vigilant! Behave!"
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Jonah Gravenstein
Machiavellian Space Bastards
19437
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Posted - 2014.07.01 22:37:00 -
[94] - Quote
baltec1 wrote:Logi, ECM, blap boats.
Tippia wrote:You can have the same in high as everywhere else: scouts, logis, links, ewar, and GÇö quite simply GÇö a whole bunch of firepower.
Gully Alex Foyle wrote:Scout, webbing frig, ECM cruiser if you want to overdo it. Scout is probably more than enough. It means they have to plan ahead, to use alts or make friends, to actually play the game, to expend effort.
Like those of us that don't tend to get ganked do, maybe these things are connected......
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Jonah Gravenstein
Machiavellian Space Bastards
19438
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Posted - 2014.07.01 23:16:00 -
[95] - Quote
Aalysia Valkeiper wrote:EvE still has some of the largest non-PvP content in the gaming industry. Mining, trading, missioning etc are all done in competition with other players. Asteroid belts deplete over the day, the more you grab the less someone else gets. Missions produce isk, loot, salvage and LP, LP is traded for LP rewards which are sold via the market along with loot, either raw or as minerals, and salvage. The market itself is very much PvP, you can seriously ruin somebodies day in seconds.
Everything you can do in Eve screws with somebody's day in some way, it's why it's called a PvP game.
So go on, list the masses of non PvP content available in Eve.
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Jonah Gravenstein
Machiavellian Space Bastards
19440
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Posted - 2014.07.01 23:38:00 -
[96] - Quote
Tippia wrote:nothing like spanking gankers in an indy. Indies spanking stuff is always amusing.
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Jonah Gravenstein
Machiavellian Space Bastards
19440
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Posted - 2014.07.02 00:01:00 -
[97] - Quote
Gavin Dax wrote: I don't think HS should be "safe", but right now the issue is that it's simply too safe for pirates - specifically, it's just not risky enough to gank.
If ganking was as truly riskless as people claim then a lot more people would be doing it.
Despite their best efforts gankers only make a small dent in freighter traffic, for every one they gank, many more complete their journeys. If the odds of getting ganked are worse than 1 in 20 in the pipes and 1 in 10 in the chokes I'd be surprised.
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Jonah Gravenstein
Machiavellian Space Bastards
19441
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Posted - 2014.07.02 00:21:00 -
[98] - Quote
baltec1 wrote:Jonah Gravenstein wrote:Gavin Dax wrote: I don't think HS should be "safe", but right now the issue is that it's simply too safe for pirates - specifically, it's just not risky enough to gank.
If ganking was as truly riskless as people claim then a lot more people would be doing it. Despite their best efforts gankers only make a small dent in freighter traffic, for every one they gank, many more complete their journeys. If the odds of getting ganked are worse than 1 in 20 in the pipes and 1 in 10 in the chokes I'd be surprised. Given the millions of trips made every month and the few dosen that are killed I would say It exceedingly rare. I'd agree, as Tippia points out, my odds are a far worse case scenario than the reality.
Some people won't be happy until Polaris are purveyors of finest freighters with monster EHP and godlike resists across the board, some would then moan because they still managed to lose them to gankers.
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Jonah Gravenstein
Machiavellian Space Bastards
19445
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Posted - 2014.07.02 13:43:00 -
[99] - Quote
Lenn Elei wrote:In High Sec, that would mean that when someone ganks a ship, he couldn't simply abandon the wreck and let anyone, including that shiny neutral Orca waiting a few km away, loot it as he would immediately become suspect! I think this would had lot of fun ^^ and hopefully some fights! AFAIK this is already the case, suicide ganked ship wrecks belong to the original pilots of those ships. Anybody else who takes from them is suspect flagged, including the gankers alts, and can be shot at by everyone.
Just what is Eve Uni teaching people these days? L2Eve.
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Jonah Gravenstein
Machiavellian Space Bastards
19451
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Posted - 2014.07.02 14:49:00 -
[100] - Quote
Lenn Elei wrote:1) I don't see the point of implying Eve Uni in this: I think forum is a place where a relative new player could learn/ask question as well? If you were a member of any other organisation that teaches newbies, I'd have said basically the same thing
Quote:2) last time I saw a ship ganked, it seems to me that the wreck of that ship was blue, but I may be wrong in which case, my suggestion is actually pointless and I will remove it, but just to be sure: do you mean that if a player A is ganked by a player B (ie.: killed illegitimately), the wreck A (I don't care of the wreck B) cannot be abandoned by the player B, and in consequence, a player C cannot loot it without being suspect?
Thanks Illegal kills result in a wreck that is yellow to everybody but the victim (and maybe his corp), if you loot a yellow wreck you go suspect. Ships that have been Concordokkened are blue, you can loot those without going suspect.
TL;DR Normal wreck rules apply.
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Jonah Gravenstein
Machiavellian Space Bastards
19455
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Posted - 2014.07.02 15:34:00 -
[101] - Quote
Lenn Elei wrote:Well, that will be my last post here I presume... I will always fail to try to apology for posting some suggestion based on my one (very small) eve experience.....
.....Thanks to those who take some time to explain how this works. o7 lol Don't be like that .
As a member of Eve Uni you're assumed to know about basic mechanics, when you don't it becomes a point of discussion and an opportunity to poke fun at Eve Uni for failing to inform you about them.
Large corps and alliances are always targets for making fun of, simply because they're big, and because they're there.
You're actually in the right thread to see how some of the mechanics actually play out, how to use them, and how to counter them.
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Jonah Gravenstein
Machiavellian Space Bastards
19464
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Posted - 2014.07.02 18:25:00 -
[102] - Quote
baltec1 wrote:malcovas Henderson wrote:Last night I finally had the time to go to Kamio, where I sat and watched Code go to play. The Idiocy amongst the mining community there was outstanding.
To watch Code in action is quite relaxing. Now I find ganking miners to be distasteful, but really. Those that are ganked thoroughly deserve it. Mining even when Gankers are in system, just shows the level of stupid in the game.
I knew stupid existed in the game, but not to this extent. I am almost ashamed to call myself a miner. Hats of to you Code, I might not like what you do, But by watching you in action you have earned my respect.
o7 When we ran our caldari ice interdiction we killed about 600 macks in two weeks. Despite having a month of warning not a single one fitted a tank. Burn Jita 1 is another fine example of the power of stupid. Plenty of warning, a warning from CCP upon log on, and still they came like moths to the flame.
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Jonah Gravenstein
Machiavellian Space Bastards
19476
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Posted - 2014.07.03 15:44:00 -
[103] - Quote
Tippia wrote:Conar wrote:I am not asking for change, just an honest answer that there is an imbalance. Yes, there is an imblance: ganking is far too difficult and rare right now and could use a few buffs. Dialling back the CONCORD response would probably be a good first step. Tippia, posting the above
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Jonah Gravenstein
Machiavellian Space Bastards
19484
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Posted - 2014.07.04 11:07:00 -
[104] - Quote
baltec1 wrote:Sure, lets spend several billion pointlessly to do the job of 20 t2 destroyers... That's the template for government spending
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Jonah Gravenstein
Machiavellian Space Bastards
19486
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Posted - 2014.07.04 13:47:00 -
[105] - Quote
Organic Lager wrote:baltec1 wrote:Organic Lager wrote:
As someone who has also just recently tried suicide ganking what exactly did you find difficult about it?
I mean most of the missioners we ganked didn't even shoot back.
I can guarantee you that you put in a lot more effort than your targets did. If the missioner did less then watch netflix for 40 minutes, while browsing reddit on his phone with his feet up and beer in one hand, while waiting for the wtm call. Then yes you are correct he did put in less effort then me. Or do you mean in the actual 12 seconds of combat? Where i was free to fly into optimal, lock up my target, overheat and when the call was made push f1? You know what! You're right! I earned that 30m payday for that gruelling 40 minutes of netflix and 12 seconds of intense combat which actually made me put my beer down. Did I mention this was with a week old character in a 5m ship? No I don't think suicide ganking needs a buff, no I would not call the act of suicide ganking difficult, nor would i refer to a half dozen ships warping to a target to push f1 overly "organized" Yes i would say it's in a good place based on sp required, isk investment and payout per hour in high sec. It's probably a dwindling career path because it's boring and the pay is garbage, which seems about right for the required investment.
The work in a suicide gank is the stuff that happens before the fleeting moments of combat, someone had to set up instas for any -10's in your fleet, scan down the mission runner, scan the fit to make sure enough DPS was on hand, make sure they had enough pilots to supply the DPS required etc.
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Jonah Gravenstein
Machiavellian Space Bastards
19487
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Posted - 2014.07.04 15:56:00 -
[106] - Quote
Organic Lager wrote: Mission runners already have to worry about incoming dps, managing cap, managing drones, mission triggers, mission items, webs/scrams/ewar in general, ship placement, transversal, range/falloff, etc.
All of which is very predictable, and extremely well documented. In a well fitted ship missions are trivial and require so little effort that people have written software that do them automatically*
If we're talking people that run missions in undersized ships for the challenge then yes they have more to worry about, your standard run of the mill missioner doesn't do that, they simply follow the "script"
Quote:Does the fact that someone had to scan his fit and do some math, then scan him down really mean the ganker worked harder? Yes, because missioners, myself included, are fed everything they need to know on a silver platter, gankers have to use their initiative, get their own intel and organise themselves.
Quote:Or that it was difficult? Try being an FC, try organising a gank fleet etc
Quote:Or that some how they earned to right to catch him unprepared? Planning, something the gankee often fails to do. If you're caught unprepared, it means you didn't plan well enough or use the tools at your disposal correctly. Last time someone tried to bait me into shooting at them in a mission space, I purposefully popped a trigger and dropped a Elite Frigate and Cruiser spawn on them, then warped out to let them deal with it.
Quote:Ganking seems to be in a good place as far as balance goes, it punishes the stupid but isn't overly rewarding and given the risk invested in it that seems like a fair trade off. Stupidity is infinite, as evidenced by the amount of people that fly into well known choke points blind. It doesn't get punished nearly enough, there's still a lot of it about.
*People who do this need to be terminated, in game, with extreme prejudice; then banned.
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Jonah Gravenstein
Machiavellian Space Bastards
19493
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Posted - 2014.07.04 20:22:00 -
[107] - Quote
Altessa Post wrote:Sorry to tell you but I do not believe CCP that they really investigate into alt recycling.
I just witnessed a freighter gank where around 15 catalysts flew in with nice standing. If you think that someone is recycling negative sec status alts, report them. Bear in mind that by not podding some gankers manage to keep their sec status pretty reasonable, others buy tags; some just stay at -10, because yarr!
Quote:Considering the current gank rate, the fact that it is always the same Machariel pilot doing the freighter bumping, I have a hard time believing that they recruit a new set of 10-20 pilots for a gank. What is the current gank rate? What would you consider to be an acceptable loss rate as a percentage? What is the percentage of freighter traffic, or miners for that matter, lost to suicide ganking?
Quote:If CCP would enforce their own rules gankers would fly in being cherry red like the baboon derrieres they are. This would allow preventive actions against this pest. Having to wait until they become criminals just makes it more difficult. Some gankers are already a shiny shade of red, you can even shoot at them. The others are the ones that have access to decent rats, buy tags or bored folks trying something new.
Sec status is there for a reason, it's for burning when you gank whinebears.
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Jonah Gravenstein
Machiavellian Space Bastards
19493
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Posted - 2014.07.04 21:00:00 -
[108] - Quote
Altessa Post wrote:The proposal to "report them" is silly. I do not have the data to prove a violation. In fact, it is impossible for me to prove a recycle. You may not have the data, but CCP do. Without a report they don't know where to look.
They know what characters belong to what account, can see if characters have been recycled with a negative sec status, IP address's and login times, they can link accounts to email and credit cards etc. In short they keep records on pretty much everything that concerns the game and its security.
Quote:I also do not like the speculation about what is illegal and how CCP goes against them. That is just guesswork. Until today, I did believe that alt recycling is not a common practice. Yet, after my observation in Niarja I have my doubt. No speculation involved, CCP have been very clear on their policies regarding the recycling of negative sec status alts. That it will get you a ban is why it's uncommon, despite what you may think.
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Jonah Gravenstein
Machiavellian Space Bastards
19497
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Posted - 2014.07.05 10:19:00 -
[109] - Quote
Gully Alex Foyle wrote:Altessa Post wrote:Once gankers travel with enough negative security status we can counter them before the gank Exactly! But if be 'we' you mean 'all half-awake anti-gankers', Leadership I will be enough to fleet them all. 1 person is a fleet these days?
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Jonah Gravenstein
Machiavellian Space Bastards
19502
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Posted - 2014.07.06 12:17:00 -
[110] - Quote
Aalysia Valkeiper wrote: ...Q-ships... If such a thing came to pass, I'd give it about 10 minutes before the a ganker uses one to kill a miner, and about 30 seconds after that the recipient of the gank will be raging in local and/or on the forums.
Most miners can't be bothered to use, or learn to use, the tools they already have. They wouldn't use q-ships either.
Be careful what you wish for, some of the stuff people have asked CCP for in the past has come to pass, and backfired hilariously on the people who asked for it.
Nil mortifi sine lucre |
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Jonah Gravenstein
Machiavellian Space Bastards
19512
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Posted - 2014.07.07 16:21:00 -
[111] - Quote
Kal Murmur wrote:Tippia wrote:What you're seeing is people being forced into using more and more small ships as it becomes more and more difficult to get a kill. Oh, and if you think for a second that only 1750 ganks were attempted in 2012, you need to have your head examined, so that shows how much the data is worthGǪ Ah so we've moved from 'Show me the data!' to 'The data is obviously wrong!'. Ok then.. Nope, when looking at the data you need to take into account that it inherently has errors caused by the fact not all Concord kills are down to suicide ganking, and not all Concord kills are recorded by Zkill. EveKill shows very different numbers BTW.
The problem is with your interpretation of that data, you're failing to take into account that in late 2011 insurance ceased to be paid out on ships that died to Concord, which logically would lead to gankers user smaller ships than before, and requiring more of those ships to achieve the same goal; thus more kills by Concord for every gank.
More kills by Concord != more people getting suicide ganked. It only shows that more people die to Concord because more gankers are required to carry out the ganks.
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Jonah Gravenstein
Machiavellian Space Bastards
19513
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Posted - 2014.07.07 16:37:00 -
[112] - Quote
Kal Murmur wrote:Tippia wrote:Kal Murmur wrote:Charon kills in High-Sec
Jun-14:70 Jun-13:44 Jun-12:8 Jun-11:11 Jun-10:9
Please explain how this data is also wrong. Please show us the source. Source is zkillboard. Search Charon, Losses, page back to the relevant dates. Your data is misleading due to the fact that A: it is incomplete, as per above killboard unification didn't occur until mid 2012; B: you don't know how many of those particular Charon's died due to wardecs, as opposed to suicide gankers.
For your data to be accurate you'd need to check every other killboard for Charon kills for June 2010-14 and eliminate any duplicates and kills that didn't involve Concord.
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Jonah Gravenstein
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19513
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Posted - 2014.07.07 16:44:00 -
[113] - Quote
Ramona McCandless wrote:Interesting....
According to the same KB Red Frog hasnt lost a single freighter in that time frame
Which is odd, as statistically you think that as high users of them, they would be garunteed to have lost at least one
Hmm perhaps theres something amiss here... Redfrog, if Eve has an underground volcano lair, it's their head office muhahaha...
Or they're doing it right.....
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Jonah Gravenstein
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19513
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Posted - 2014.07.07 17:33:00 -
[114] - Quote
De'Veldrin wrote:Honestly, I was under the impression that all of Red Frog's Freighters were NPC alts anyway (to avoid war dec issues). So the kill board wouldn't be an accurate place to asess those numbers - you'd need to look at their internal reimbursement numbers. The closest you'll get is their [url=http://red-frog.org[/url] annual reports.
They failed 194 highsec contracts in 2012, of which 89 (~45%) were down suicide ganks spread over 25+ freighters. Assuming the same percentage for suicide gank losses for 2013, out of the 260 highsec contracts that failed 117(ish) were down to suicide ganks.
Between the 2012 annual report and the 2013 annual report, contracts issued to them went 110290 to 223414 contracts, their losses in 2013 accounted for less than 0.12% of issued contracts, in 2012 it was closer to 0.17%*.
TL;DR their trade has increased, the risk of losing a freighter to a suicide gank appears to have gone down despite this.
*My maths may be a little off, I'd appreciate if someone would double check.
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19517
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Posted - 2014.07.07 17:47:00 -
[115] - Quote
BeBopAReBop RhubarbPie wrote:Jonah Gravenstein wrote:De'Veldrin wrote:Honestly, I was under the impression that all of Red Frog's Freighters were NPC alts anyway (to avoid war dec issues). So the kill board wouldn't be an accurate place to asess those numbers - you'd need to look at their internal reimbursement numbers. The closest you'll get is their annual reports.They failed 194 highsec contracts in 2012, of which 89 (~45%) were suicide ganks spread over 25+ freighters. Assuming the same percentage for suicide gank losses for 2013, out of the 260 highsec contracts that failed 117(ish) were suicide ganks. Between the 2012 annual report and the 2013 annual report, contracts issued to them went from 110290 to 223414 contracts. Their losses in 2013 accounted for less than 0.12% of issued contracts, in 2012 it was closer to 0.17%*. TL;DR Red Frogs's trade has increased, the risk of losing a freighter to a suicide gank appears to have gone down despite this. *0.12% is their own figure. My maths may be a little off with the 0.17%, I'd appreciate if someone would double check. I'm very interested in the 2014 figures. CODE. only started freighter ganking this year. Indeed, should be interesting.
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Jonah Gravenstein
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19519
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Posted - 2014.07.07 18:18:00 -
[116] - Quote
De'Veldrin wrote:Jonah Gravenstein wrote:
TL;DR Red Frogs's trade has increased, the risk of losing a freighter to a suicide gank appears to have gone down despite this.
Honestly, it's hard to draw that conclusion, since we don't have any idea of the actual numbers of contracts that were lost (as opposed to failed for some other reason) and what percentage of those were lost to ganks as opposed to awox/stupidity. All we can really say for sure is that RF got better at performing their core business - getting boxes from here to there without losing them. True enough, hence "appears to have", which relates to the assumption that percentage of failed contracts related to suicide ganking remained constant. Red Frog didn't include the rate of losses due to suicide ganking in their failed contracts summary in 2013, unlike 2012.
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Jonah Gravenstein
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19523
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Posted - 2014.07.08 02:32:00 -
[117] - Quote
Gavin Dax wrote:Paranoid Loyd wrote:Gavin Dax wrote: In high sec, yes.
Why is it relevant where a ship is killed? Because different parts of space have different rules/mechanics? This allows the game to support a variety of different player preferences and play-styles. No, a frigate should not be able to kill a marauder in HS. Solo, probably not, enough of them.. definitely.
Quote:The cost to gank it should be balanced based on something better than it is now. I'm suggesting to use the hull value as a guideline for any balance changes with ganking. Why should the hull price make any difference? I'd love to see an actual example of where the price of something reflects how costly it is to destroy.
The price of the, in this case disposable, tools you use to destroy something isn't the important bit. How you use them is.
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19528
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Posted - 2014.07.09 15:21:00 -
[118] - Quote
Kagura Nikon wrote:.... suicide ganking is just a way to avoid having to war dec. Yes it is, so what?
It's also one of the more amusing ways screwing with trade & industry, hauler and miner alts etc. Specifically those hiding in NPC corps or those shipping through 3rd party haulers, who will more than likely use NPC alts....*
An NPC corp is a way of avoiding wardecs, suicide ganking is a counter to that, the counter to suicide ganking is to play smarter.
*I'm beginning to sound like Mallak Azaria
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Jonah Gravenstein
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19548
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Posted - 2014.07.10 22:26:00 -
[119] - Quote
Kagura Nikon wrote:I am not saying it shoudl nto exist. I jsut think that destroyers are TOOOO effective on taht role. Make the game look even more stupid. If it was not for destroyers at least I could pretend that the gankers are being penalized when concord appears :P Being able to put down an hilarious amount of DPS while cheap and having the tank of a wet paper bag is kind of a destroyers role, ganking freighters happens to fit within that role perfectly.
Working as intended.
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Jonah Gravenstein
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19550
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Posted - 2014.07.11 14:35:00 -
[120] - Quote
Kagura Nikon wrote:I know that nerfign the destroyers is a problem because the ship has an INTENDED role (that is nto suicide ganking) that shoudl not be attacked. Let me guess, a destroyer should be limited to the role specified for it by CCP, as an anti frigate platform?
It's a sandbox, people can use the tools and mechanics in any way they see fit as long as they remain within the rules.
Mrs Epeen wrote:Christina Project wrote:They're like accountants trying to be lion tambers. W(here)TF did you learn how to spell? Your argument is invalid. Not everybody has English as a first language, IIRC the person behind the "Project Sisters" is one of them.
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Posted - 2014.07.11 17:26:00 -
[121] - Quote
BeBopAReBop RhubarbPie wrote:You also haven't taken into account the difficulty of pulling together 20+ person fleets
The general consensus of opinion amongst the "suicide ganking is OP/bad/exploitive/etc" crowd is that putting together a 20+ person fleet is trivial. To them fleets, and friends, are OP which is why they won't use either
It must be true, a carebear said it
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Posted - 2014.07.11 17:58:00 -
[122] - Quote
Benny Ohu wrote:Ramona McCandless wrote:Also
"Hobbies include painting, exploration and making pirate scum in null space waste their expensive ammo on my worthless pod with my starter lvl clone." didn't want those thirty-two pods anyway You'd think that losing a pod, on average, every 3 days, would make him realise that
- He's doing something very very wrong
- People will shoot at him, because they can
- WoW or any other MMO that isn't Eve is probably more to his taste, and abilities.
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Jonah Gravenstein
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Posted - 2014.07.11 18:27:00 -
[123] - Quote
Kagura Nikon wrote: Good try. But knowing where you do the ganking, in systems (specially some of the most lucrative), where the missioners will nto be tanking against Thermal.. you are facing 50K EHP on most marauders.
I jsut wish battleships would have a tad more EHP so that would not be a problem.
If you're missioning in an area where you know suicide gankers are plying their particular trade in mayhem, fit a thermal tank mod......
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Jonah Gravenstein
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19573
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Posted - 2014.07.11 22:26:00 -
[124] - Quote
Paranoid Loyd wrote:Kaarous Aldurald wrote: To everyone else, why do carebears always lie? I would say it is mostly ignorance and hearsay they spew, I guess that could be seen as lying but I don't see it that way. Educating them is all we can do, be it the hard way or the easy way, the choice is entirely theirs. There's ignorance, and then there's willful ignorance, which is what some people appear to be afflicted with.
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19576
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Posted - 2014.07.13 15:45:00 -
[125] - Quote
Lady Areola Fappington wrote: So.....when forced to go through a bottleneck system, use one of the many OTHER ways to avoid a freighter gank.
Scout it to see if it's camped, web your freighter through with an alt, split your load and drag it through with multiple trips in a blockade runner.....
ohhh, you can also use a jump freighter, bounce from Amarr to a nearby lowsec to Jita, and dodge ALL the gank bottlenecks.
You forgot the other option, offload the risk and use a 3rd party. I only haul locally, anything going to a hub goes through RF or PushX, which gives me more time to do the stuff I enjoy, opportunity cost and all that.
Set the collateral accordingly and it won't matter if the hauler dies, you still get paid.
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Jonah Gravenstein
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19576
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Posted - 2014.07.13 17:04:00 -
[126] - Quote
Sibius Aidon wrote:I have noticed an increase in ganking as well. You've noticed an increase in the actual numbers, or the number of people talking about it? I would guess at the latter, the media coverage has certainly increased; as for the numbers, if they have increased the odds of it happening to you are still infinitesimally small unless you do something silly.
Quote:Maybe Goonswarm set a standard with the last Burn Jita? Who knows. I have been hauling around stuff and it seems every trip I've been scanned at least once, like it's protocol to scan me or something. Alternatively it could be that people are stuffing their haulers full of enough stuff to make it worthwhile scanning everything.
Quote:Anyways, in my region of space I particularly do not really care in general, but I do feel that if ganking goes unchecked this alone would cause a loss of subs. It's High Sec...ganking should be made extremely difficult for those that have a -10 standing. Actually my thought was until a -10 to where entering HS at all in anything but a pod results in being killed by CONCORD. Anyhow, any negative standing up until -10 would increase difficulty on traveling through HS. -10's are already chased by the Faction Navy unless in a pod, anybody can shoot at them without reprisal. [/quote]If people want it to be more difficult for -10's in highsec then they should make it more difficult themselves, not whine on the forums and expect CCP to do it for them. That is the whole point of the sandbox.
Quote:Such as, perhaps, certain stations have a certain minimum standing requirement to be allowed to dock up at except for Jita to be fair. You do realise that it's not just gankers that have poor sec status right? That would negatively affect everybody with poor sec status, not just suicide gankers.
edit ~ quote derp
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Jonah Gravenstein
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19576
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Posted - 2014.07.13 17:15:00 -
[127] - Quote
Sibius Aidon wrote:Pookie McPook wrote:Obviously I've come to this thread late but surely griefing is hardly game breaking? As a tool for teaching the na+»ve that the game needs thought to avoid getting picked on it's invaluable. As a means to teach pvp tactics of avoiding retribution and maximising the alpha strike it's useful if you can fund the inevitable cost and sec status hit.
If people want to do it and others have the desire to be cannon fodder then I really couldn't care less. Hardly? The problem is, while sure a grief gank here and there isn't necessarily game breaking, the act of it happening every time you are needing to go through a particular area that requires the use of a bottleneck system with no legit way around could cause a lack of enthusiasm for playing the game. Freighters are practically defenseless, no way for one to get a chance at survival unless the FC of the gank fleet screws up somehow. Every time? The numbers say otherwise
Uedama, a known chokepoint, the last 24 hours
3 freighter kills (all by CODE. so suicide ganks) 7 Industrial kills inc Orcas (3x Marmite Collective, so wardec kills, leaving 4 probably down to suicide ganks)
System traffic 34,752 jumps total kills in system 102
chance of exploding in Uedama 0.29% : (102/34752)*100
suicide ganks as a percentage of hauler kills 70% (7/10)*100
suicide ganks as a pecentage of total kills 6.86% (7/102)*100
Quote:Maybe a special type of point defense EW system is needed. An AoE weapon that is designed to only target and cripple ships hostile towards you, and that can only be fitted on freighters. You already have this, it's called friends in EW ships, as for the effectiveness, I'd say you were better off with a webbing corpmate in a web bonused frigate.
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Posted - 2014.07.13 17:27:00 -
[128] - Quote
Benny Ohu wrote:Jonah Gravenstein wrote:3 freighter kills (all by CODE. so suicide ganks) 7 Industrial kills inc Orcas (3x Marmite Collective, so wardec kills, leaving 4 probably down to suicide ganks)
System traffic 34,752 jumps, total kills in system 102[list]
chance of exploding in Uedama 0.29% : (102/34752)*100
hm. you'd think that a successful trip through that system'd need two jumps? that bumps the chance up an entire third of a percentage point Good point, I missed that. You still get the opportunity to gank people both entering and leaving the system though.
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Jonah Gravenstein
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19578
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Posted - 2014.07.13 20:08:00 -
[129] - Quote
admiral root wrote:Jonah Gravenstein wrote:System traffic 34,752 jumps, total kills in system 102
- chance of exploding in Uedama 0.29% : (102/34752)*100
- hauler kills as a percentage of total kills 9.8% : (10/102)*100
- suicide ganks as a percentage of hauler kills 70% (7/10)*100
- suicide ganks as a percentage of total kills 6.86% (7/102)*100
- suicide ganks as a percentage of total jumps 0.02% (7/34752)*100
Clearly suicide ganking is a massive problem and it's all your fault for highlighting it, Jonah. :) lol bear in mind I only used the numbers for freighters and other haulers inc Orcas, so those figures exclude any other type of suicide gank, ie any pods or wandering miners.
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Jonah Gravenstein
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19584
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Posted - 2014.07.14 12:16:00 -
[130] - Quote
Kagura Nikon wrote:Well all that is falascious usage of statistic. Torturign numbers like that I can prove even that freighter ganking is direclty proportional to the ammount of cars sold by ford.
Try again with the simple obvious addition of excluding the ships that are not industrial from your jump tables. Do that by takign the percentage of ships in eve that are industrial /freighter and multiply your value by the inverse.
The number suddenly rises a LOT. Where to get these numbers? The old economical reports have it, the percentage of industrial ships should not have changed much....
BTW, no your haulers in peorcentage of the total kill doe snot mean the same. If you think it does than you fail at statistics of discrete systems. I would love to see you prove that freighter ganking is directly proportional to the mount of cars sold by Ford (is that worldwide or your local market btw?)
I openly admitted that the data is limited and likely to be flawed, something you appear to have missed. There is no method of removing non industrial ships from the amount of jumps, because that data is not publicly available. If you have some super secret data source that does cover this, share it.
FYI any date from the QENs would be at best 3 years out of date, the last available QEN is for the final quarter of 2010 and was released in April 2013. In July 2013 CCP announced that there would be no more.
10 ships got killed while hauling through Uedama during the 24 hour period I used, I have no doubt that several hundred industrial ships, that didn't get killed, passed through Uedama during that same period.
My point stands, the chances of getting ganked in a chokepoint system are very very small. There is no glut of suicide ganking, there is however, a glut of moaning minnies whining about it.
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Jonah Gravenstein
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19588
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Posted - 2014.07.14 17:06:00 -
[131] - Quote
Organic Lager wrote:Jonah Gravenstein wrote: 10 ships got killed while hauling through Uedama during the 24 hour period I used, I have no doubt that several hundred other ships, also hauling and which didn't get killed, passed through Uedama during that same period.
Therefore, given the data available, my point stands. The chances of getting ganked in a chokepoint system are very very small. There is no glut of suicide ganking, there is however, a glut of moaning minnies whining about it.
Lmao! No the fact that there is no better info available does not mean your admittedly flawed stats "stand" by default. Your stats actually show nothing to prove the "very very small" chance of having a freighter ganked in Uedama, unless of course you can provide a % of freighter jumps? Take for example if the number of freighter jumps for the same period are 3, that would mean with 3 freighters ganked there is a 100% chance of being ganked in Uedama. See how easily we can bend stats to fit our needs?
3 freighters passing through a chokepoint in a 24 hour period would indicate that something is very very wrong with the economy, which there is not, ergo my traffic scenario is a lot more likely than yours
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Jonah Gravenstein
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19589
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Posted - 2014.07.14 17:45:00 -
[132] - Quote
Organic Lager wrote: Your traffic scenario of 35k jumps a day being all haulers is just as likely as the number of hauler jumps being 3, both are complete and utter trash. Unless you know the true number or have a way of accurately estimating the number of those total jumps that were tied to freighters we can't say if it's an appropriate number or not.
Nowhere did I assume or state that those 35k jumps were all hauler jumps. If I had assumed that all of the jumps were haulers then the following would be superfluous
I wrote:hauler kills as a percentage of total kills 9.8% : (10/102)*100
The fact is that I took great pains to point out that I had only covered the losses to freighter and hauler traffic which implies, pretty strongly, that there were other sorts of traffic
Reading comprehension, you should train it to at least level 1.
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Jonah Gravenstein
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19589
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Posted - 2014.07.14 17:54:00 -
[133] - Quote
admiral root wrote:Organic Lager wrote:Your traffic scenario of 35k jumps a day being all haulers Please point to the bit where he said that. He can't, because I didn't.
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19590
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Posted - 2014.07.14 18:30:00 -
[134] - Quote
Organic Lager wrote:admiral root wrote:Organic Lager wrote:Your traffic scenario of 35k jumps a day being all haulers Please point to the bit where he said that. His very last calculation, can't crop on my phone sorry. Something along the lines of "Total number of suicide ganks vs total jumps 7/35k = .002%" seeing as how he only used the suicide ganked haulers (7) in his calculation and that it is the topic for discussion i assumed that he was only referring to that. The total number of suicide ganks would be far greater then 7, all those pods don't die without paying the concord.
Nope, you appear to have missed the follow up post (5 posts later, bottom of the page)
I wrote:lol bear in mind I only used the numbers for freighters and other haulers inc Orcas, so those figures exclude any other type of suicide gank, ie any pods or wandering miners.
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19590
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Posted - 2014.07.14 18:58:00 -
[135] - Quote
Organic Lager wrote:
Also did you take the hourly number of kills and the 24 hour number of jumps? Currently for the last 24 hours it's at 1500 kills + another 80 pods and 30k jumps. Unless i'm miss understanding something which is possible, going to double check on this now.
That was the 24 hour number of kills, the kills in the last hour stood at 2 when I took the figures.
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Jonah Gravenstein
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19591
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Posted - 2014.07.14 20:19:00 -
[136] - Quote
[quote=Organic Lager There is no way to tell, that was exactly what I said in my first post. Your numbers are worthless because you don't know how many jumps were related to freighters, meaning you don't really know if the % killed is high or low.
I used 3 as an example of the other extreme, both are quite clearly and obviously wrong, the only difference is I actually knew mine was incorrect and only present it as an example. You seem to still believe that yours has some relevance, of what I'm not sure.[/quote] Yes my data is flawed, I've openly admitted it and said as much in the original post. The relevance is in that it compares the total amount of kills, with a further breakdown of freighter and industrial deaths to the total amount of traffic
Quote:If you want to battle stupid points, 3 is actually going to be closer to the true number of freighter jumps then 35k, unless you honestly believe over 50% of the traffic through Uedama is freighters. Yet it is far more likely that the amount of traffic through Uedama that is freighters and other haulers is far closer to 17376 (50% of 34752) than it is 3.
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19598
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Posted - 2014.07.14 20:35:00 -
[137] - Quote
Organic Lager wrote:I agree with you and based on the numbers, ganking once again seems to be in a good place, no changes required. 2 reasons I'm still talking
#1 jonah still doesn't seem to get it
#2 we only have 4 pages to go! Oh I get it fine, you're being pedantic over some flaws in the data which have an effect on my conclusions, which I openly admitted anyway.
Grow up.
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Posted - 2014.07.14 23:57:00 -
[138] - Quote
^^ nice plug
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Posted - 2014.07.15 15:53:00 -
[139] - Quote
Sibyyl wrote:Kal Murmur wrote:The other day we went over the zkillboard data which also showed a huge rise in suicide ganking, and it was brushed off as 'bad historical data'. Can you share this data? So far it's been a unicorn that people keep referring to. That'll be the data where Kal counted the number of Charons ganked in June 2010, 2011, 2012, 2013 and 2014 by referring to zkillboard, all the while ignoring the fact that the zkill and evekill boards weren't integrated until 2012, and without taking the time to remove any kills that were down to wardecs and thus not suicide ganks.
Kal Murmur wrote:Tippia wrote:Ganking is laughably rare, as demonstrated by the minute number of kills even a supposed mass-murdering entity as CODE can produce. It is also demonstrated by how much attention this one group generates GÇö if ganking was commonplace, they'd be a single player in the vast field of gankers and their activities would just be noise. Instead, their activities are such a shocking departure from the norm of highsec life that people keep coming to the forums to complain about what would otherwise be an every-day event. So it's laughably rare yet at the same time such a 'shocking departure from the norm of highsec life' that everyone's up in arms about it? Can you explain how those two statements fit together in any way please? Something that is rare is by definition not the norm, ergo it's a departure from the norm
Happy Birthday Lady A
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Posted - 2014.07.15 16:26:00 -
[140] - Quote
Kal Murmur wrote:Riyria Twinpeaks wrote:Yeah, 15 people on either side repeating the same arguments in different words for 99 pages is clearly indicative for how rare or often the subject of discussion is. Well every time we've tried to pull actual data, it's just dismissed out of hand despite each set showing exactly the same trend. I guess that's what happens when a handful of suicide gankers sense their favourite pastime might be at risk as a result of their own reckless actions. That's because you keep presenting erroneous data. When you take the time to remove kills that didn't involve Concord, and don't use a killboard where 2 out of the 5 years worth of data are incomplete then maybe it won't be dismissed.
Quote:I'm pretty bored now, so I'll just leave you with the words of James 315 in his latest post on BumpMining.. James 315 wrote:In all, 40 freighters and 3 jump freighters were terminated during the week covered by the Kills of the Week post. Adding kills from the last two days, the number rises to 59 freighters and 4 jump freighters.
To put the slaughter into perspective, consider the first Burn Jita event in 2012. The combined forces of the CFC and HBC, somewhere around 40,000 characters, were called upon to participate. Thousands showed up, including many players in leadership positions. It was publicized throughout EVE, and CCP was forced to add a warning to the splash screen for everyone logging into the game. Burn Jita was covered by video game media, not just EVE media. During Burn Jita, 53 freighters and 12 jump freighters were killed. That's more isk damage than was inflicted by the New Order's activities in Uedama--but actually not that far off. Our gankers are becoming remarkably efficient killing machines. Yes you are guys, and we all know what happens when any predator becomes too good at killing.. So James and his merry band of miscreants managed to kill 59 freighters and 4 jump freighters in a week, how many freighters and jump freighters travelled, in the same week, through the systems they work in and didn't get molested?
It's more than 59 and 4 that's for sure, the ones that go unmolested probably number in the thousands.
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Jonah Gravenstein
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Posted - 2014.07.15 17:15:00 -
[141] - Quote
Organic Lager wrote:There was a very strong trend in 2012, 2013, 2014 with each year showing huge growth (over a 50% increase) in both # of concord kills and # of charon losses. With reference to Concord activity, there's a huge discrepancy between the numbers reported by Zkill and eve-kill for the number of Concord kills. It's also quite common for suicide gankers to undock in newb ships while under GCC to draw Concord away from the belts/gates which would account for a percentage of Concord kills that are not directly related to a suicide gank, but rather the aftermath.
Quote:As for the wardec issue the data was compiled from the same source, unless there was some patch between 2012-2014 that would have increased the number of wardecs significantly it would be safe to assume the % lost to wardecs would remain constant throughout. Which wardec data would that be? Because the poster I'm talking about didn't bother to actually check to see if any of the kills they referenced actually involved Concord or not.
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19625
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Posted - 2014.07.15 17:47:00 -
[142] - Quote
baltec1 wrote:Ganking today is nothing like in the past, not even close. Time for a demonstration of how things used to be?
*batphones Helicity Boson
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
19626
|
Posted - 2014.07.15 18:59:00 -
[143] - Quote
Kal Murmur wrote:baltec1 wrote:CCP data shows barge ganking at an all time low. Present this data please. I keep hearing about it, but I've never seen anyone actually link to it. I'm quite willing to admit that if it exists and shows what you say it shows, that the argument over miner ganking is done. CSM minutes Dec 2012 page 104 * For reasons that are left as an exercise to the reader, Exhumers are now blowing up at historically low rates.
We've heard nothing contrary since so it is assumed that the above is still true.
Quote:baltec1 wrote:An average of 6-10 freighters die out of tens of thousands of trips made a day.
There is no evidence of out of control ganking. Can people stop using this statistic of # of jumps/trips please, it's utterly irrelevant to the impact ganking has on the game. The relevant metric is active freighters unless every freighter pilot is only carrying out a single jump or trip in the relevant time period. It's just picking out big numbers because they make a problem look insignificant. Does anyone know how to get the data on number of active freighter in a time period? How is the number irrelevant? Freighters and haulers make thousands, if not tens of thousands, of trips every day, as for your latter question you'd need to get hold of a stats wonk at CCP, they're the only people with that data.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
19626
|
Posted - 2014.07.15 19:09:00 -
[144] - Quote
B Scripts wrote:So after 100 pages of 'discussion', the question seems to be "is it the gankers who drive people away, or the people who can't stop bitching about the gankers?".
Seems to me if there's so few ganks in the grand scheme of things, maybe if the people crying about it would STFU/HTFU, more people might be inclined to try Eve. The people who do the bitching won't be happy until there is a zero suicide gank rate, because they think highsec should be a fluffy place, with no sharp objects or risk.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
19629
|
Posted - 2014.07.15 21:14:00 -
[145] - Quote
Professor Solus wrote: The narrative on the subject is so distorted that you can't even attempt a constructive discussion on highsec without getting your topic flamed and derailed by everyone, including the game devs. The fact that game devs are posting things like "Some men just want to watch the world burn. There's space for us all in New Eden." and "We have an arena for PvP. It's called New Eden." should tell you something about the nature of the highsec, and the nature of the game.
Quote:Really, after reading snippets of threads like this one, I have to laugh when people wonder why EVE isn't more popular. We know why it's not more popular, it's not designed to appeal to the masses. It's called a niche game for a reason.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
19632
|
Posted - 2014.07.15 21:27:00 -
[146] - Quote
Kal Murmur wrote:Jonah Gravenstein wrote:CSM minutes Dec 2012 page 104"For reasons that are left as an exercise to the reader, Exhumers are now blowing up at historically low rates." We've heard nothing contrary since so it is assumed that the above is still true, even James and his band of rambunctious rapscallions are unlikely to have made a dent in the amount of barges and exhumers in use every day. Seriously? 'We assume' that 2 year old data is still true because CCP haven't specifically said it isn't? It's just as valid an assumption as you assuming that all the Charon kills you listed were down to suicide ganks.
In fact it's more valid because since the days of Hulkageddon V nobody has really gone to town with a mass culling of miners. CODE. do a good job of it, but they just don't have the resources or numbers to do it on that scale.
Also you should fix your quote Jenn aSide said that, not me.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
19634
|
Posted - 2014.07.15 21:46:00 -
[147] - Quote
Kaarous Aldurald wrote:Paranoid Loyd wrote:Mallak Azaria wrote:I've been working on something with a few other guys that may just bring back the days of miners dying in the hundreds each day, which in theory will bring the cost of doing so down to almost zero. Keep you posted. Let me know if/how I can help. And my axe. Mine too, hopefully my Gallente alt will see some proper use.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
19635
|
Posted - 2014.07.15 23:01:00 -
[148] - Quote
Paranoid Loyd wrote:Organic Lager wrote: Now care to answer why ganking in 2014 is up 50% over 2013? Because of fools like you constantly arguing about something they obviously know nothing about? It was my motivation.... Relevant content
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
19635
|
Posted - 2014.07.15 23:12:00 -
[149] - Quote
Organic Lager wrote:Jonah Gravenstein wrote:Paranoid Loyd wrote:Organic Lager wrote: Now care to answer why ganking in 2014 is up 50% over 2013? Because of fools like you constantly arguing about something they obviously know nothing about? It was my motivation.... Relevant content I'm confused, you're the pigeon right? Oh such a pithy retort
Here's a hot tip for you, the pigeon is the person who has absolutely no idea what he's prattling on about, which isn't me. Does that clear up your confusion?
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
19635
|
Posted - 2014.07.15 23:18:00 -
[150] - Quote
Mallak Azaria wrote:Organic Lager wrote:Now care to answer why ganking in 2014 is up 50% over 2013? It's not, we just use 50% more ships to do it. I'm not sure how this concept could be made any easier for you to understand. Crayon drawings and words of 2 syllables or less?
Nil mortifi sine lucre |
|
Jonah Gravenstein
Machiavellian Space Bastards
19641
|
Posted - 2014.07.16 00:18:00 -
[151] - Quote
Benny Ohu wrote:Jonah Gravenstein wrote:Kaarous Aldurald wrote:Mallak Azaria wrote:I could give you the exact reason why you're seeing a lot of freighters dying in the last 2 months aswell, but you're not going to like the answer. Oh, come on, don't be a tease. This tbh i'd be on the edge of my seat if my immense girth allowed me to move so far Is your neckbeard itching?
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
19644
|
Posted - 2014.07.17 02:59:00 -
[152] - Quote
Kaarous Aldurald wrote:The number of ships destroyed also includes the gankers destroyed by CONCORD. Your math needs work. Which will often be 2 ships per pilot per gank, one when they gank, another when they draw Concord away from the gates.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
19645
|
Posted - 2014.07.17 03:50:00 -
[153] - Quote
Tauranon wrote:Kaarous Aldurald wrote:Jonah Gravenstein wrote:Kaarous Aldurald wrote:The number of ships destroyed also includes the gankers destroyed by CONCORD. Your math needs work. Which will often be 2 ships per pilot per gank, one when they gank, another when they draw Concord away from the gates. So, even if you use the extremely generously low number of only ten gankers per victim, the number becomes something like 0.44% chance of getting ganked. Napkin math, of course. Thanks to work I have not slept since Monday afternoon. Eve kill uedama front page had 3 freighters and 44 catalysts, brutixes and taloses, as a vague analysis, it's probably in the ballpark, but also in my experience non peak has less ganks per jump too.. Less traffic in general tbh.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
19654
|
Posted - 2014.07.18 22:17:00 -
[154] - Quote
Proselytos wrote:Ramming another vessel should cause damage depending on the speed, and count as act of aggression. Arriving and departing from stations and gates could have a invuln timer to enable the pilot to maneuver and stop.
This would add a lot of more fun, realism, and stops certain simple minded exploits which are only possible because of a lack of realism. Be careful what you wish for...
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
19656
|
Posted - 2014.07.19 17:28:00 -
[155] - Quote
Ilovetomine wrote:I can't even move around space without someone following me with the intention of ganking me. Whether it be in a pve ship/mining ship, or freighter/hauler. There isnt even really any point in playing if you can't enjoy the game. I have been sitting in a station for months just training skills... Your loss, half the fun is in outwitting those who are out to kill you.
Quote:And before being called carebear, most of my pvp experience has been logistics, or small fleet stuff. It's different when you go out in a pvp ship, you expect to blow up.... Rather than being in a mission site and being probed out for the sake of hassling you..
What's the point of eve these days anyways. Carebear is an attitude, not a playstyle. You're playing a primarily PvP game, the moment you undock you should consider yourself a potential target and play accordingly, even when doing PvE. Ships are disposable tools, treat them as such.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
19656
|
Posted - 2014.07.19 18:04:00 -
[156] - Quote
DrysonBennington wrote:Quote:Carebear is an attitude, not a playstyle. You're playing a primarily PvP game, the moment you undock you should consider yourself a potential target and play accordingly, even when doing PvE. Ships are disposable tools, treat them as such. You should really stop breathing....it's really not that necessary for your existence. WatGäó
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
19656
|
Posted - 2014.07.19 18:52:00 -
[157] - Quote
admiral root wrote:DrysonBennington wrote:If CODE continues to gank and loot in High Sector subscribers will cancel their subs because they will have to spend more and more real money replacing the lost in game items of value. Once subscribers begin to leave CCP loses revenue that will cause employees to be laid off because of the lack of funds coming in from subs. Once the employee base of CCP begins to fade so to will the revenue that goes into the communities that CCP is present in thus taking away from the lively hood of real world based communities.
You are clearly channeling your inner Dinsdale. Now now, don't insult Dinsdale
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
19656
|
Posted - 2014.07.19 21:01:00 -
[158] - Quote
Paranoid Loyd wrote:Bolek Navasia wrote:Kaarous Aldurald wrote:
You do this to try and hold other people's gameplay hostage to benefit yourself. It's a selfish, despicable act.
That's a bit dramatic. So is claiming the pointless bounty system is causing eve's downfall. It's the bounty system this week? I was so sure that it was the turn of PLEX prices, or was that last week?
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
19660
|
Posted - 2014.07.19 21:30:00 -
[159] - Quote
Bolek Navasia wrote:I didn't ask for anything to be changed. I was just stating an observation. An observation that shares little or no relationship with the facts.
Nil mortifi sine lucre |
Jonah Gravenstein
Machiavellian Space Bastards
19853
|
Posted - 2014.07.28 17:22:00 -
[160] - Quote
Noragli wrote: It's not specifically ganking by itself that is the problem, it's that people are now taking it too far and efforts should be made to curb that behaviour. By "efforts should be made to curb that behaviour" are you suggesting that players should make that effort, or that they should abdicate their responsibility for their own safety to CCP?
If it's the former fine, the tools are already there for them to do so, their laziness is not the gankers fault. If it's the latter then you should seriously think about playing a game where the Devs will hold your hand, Eve is not it.
Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
|
Jonah Gravenstein
Machiavellian Space Bastards
19855
|
Posted - 2014.07.28 23:54:00 -
[161] - Quote
Kaarous Aldurald wrote:Arkady Romanov wrote:Surprisingly light on the grr Goons in this thread. A little disappointing actually. We must be slipping. Maybe we should burn Jita for a month straight since it doesn't look like a war is likely this summer. Oh, please do. Goblin hasn't had anything good to complain about in a while. Cue another merc group charging Gevlon Gobshite to kill Goons. Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
19855
|
Posted - 2014.07.29 15:26:00 -
[162] - Quote
Luna Lockhearts wrote:.... and to me it seems like ganking is seriously on the rise. It's not that ganking is on the rise, it's just better publicised than it used to be.
Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
19914
|
Posted - 2014.07.31 00:58:00 -
[163] - Quote
Herzog Wolfhammer wrote:I have good memories of being stationed in Turkey and having that experience exactly as described - with Turkish Tuborg. Tuborg Gold or Tuborg Kirmizi?
Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
19939
|
Posted - 2014.08.03 12:54:00 -
[164] - Quote
Handsoff solo wrote:Christina Project wrote:Sibyyl wrote:Sounds like somebody was in Aufray last night.. and didn't have fun party sexy time. How would you know where it happened? Most suicide gankers are just chestbeating carebears hiding inside the station until they undock in a group, strike and vanish again. Make CCP nerf the cowards and the game will change. Until then you have to live with these cowards. I agree criminals with bad standing -0.1 to -10 shot not able to dock ore enter Highsec no more ore make concord inst shot to the criminal 2 months has past and noting is fix CCP haw long it will take to fix this. Date 13.07.2014 03:53 Drone damage exploit notification CCP you THREATENED EVE players not to do the damage exploit ore you will. (We consider this a serious exploit and abuse of it will not be tolerated. There will be repercussions for any user engaging in this activity until the issue is fixed, and this will be our only warning regarding the problem.) Ok we fully understand and we follow the rule but when EVE players support ticket ore post new thread regarding Ganking ore other mane issues NOTING IS FIX. The drone exploit has absolutely nothing to do with the subject at hand which is suicide ganking.
CCP won't do anything about suicide ganking because they do not consider it to be an exploit. As Eve is their product their word on the matter is final.
Suicide ganking currently happens a lot less than all the screaming and shouting would suggest. As a profession it has been nerfed into the deck repeatedly since the days of mOo back in '03. If people keep whining about it then groups such as MiniLuv and CODE. will continue to up their game. MiniLuv in particular has huge resources (ie the whole of GSF) to draw upon, I'm pretty sure they would love to make highsec a living hell for the whiners, and probably already have a plan in place to do so.
If people want to see something done about it, then they have to do it themselves.
Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
19952
|
Posted - 2014.08.03 16:41:00 -
[165] - Quote
Iain Cariaba wrote:Christina Project wrote:Long whine Your problem is that you're trying to fight fire with fire. We say 'do something about it yourself' and you start whining about how gankers hide in station, know how to use bookmarks to insta-undock, yadda, blah, etc. Oh poor ******* you. The reason you get zero sympathy from anyone outside the whiney, entitled, anti-ganker community is because the problem is not the gankers. The problem is you. You refuse to accept the responsibility for your own actions. Thousands of haulers/miners a day successfully undock, go about their business, make isk, and safely redock. They do this by taking responsibility for their own safety. They read guides on how to make themselves less of a ganking target, and unlike you, they put those methods into practice. They don't have a problem with gankers. Only you and your ilk, apparently a small minority, have a problem. There is only one way to fix this imaginary problem with gankers. The whiney entitlement mindset people don't need to HTFU, you just need to GTFO. You whine that we're ruining how you want to play the game, well what do you think you're doing to us? The difference is we play the game by the rules while you whine like a child to get the rules changed cause you don't like them. This is getting silly, this thread now has suicide gankers (Christina/Solestice) slagging off other suicide gankers (CODE. et-al) and vice versa because they gank in a different way from each other
Discord within the profession does nobody any favours and just plays into the themeparkers hands. FFS people show at least a semi united front against the insidious carebearisation of Eve. Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
19953
|
Posted - 2014.08.03 16:59:00 -
[166] - Quote
Iain Cariaba wrote: I'm not a ganker, and after 117 pages it gets kinda hard to differentiate who's who when I'm posting using my phone at work. Beyond my comments being tossed at the wrong target, they're still valid comments.
Agreed, the comments are valid, just aimed in the wrong direction. Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
19989
|
Posted - 2014.08.07 04:42:00 -
[167] - Quote
Kaarous Aldurald wrote:Failing to defend yourself is not a gameplay style. Heh joy of the sandbox, you can play at being a victim, and others can make it so. Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20027
|
Posted - 2014.08.10 03:10:00 -
[168] - Quote
Phoenix22 wrote:Remiel Pollard wrote:Good Posting wrote:...and then fit it with nanofibers. High sec and new eden in general is really safe if you take some basic precautions. And if i have to asplode that is fine, this is a game based on destroying space ships so i don't see where is the issue. This. I have a freighter on my hauling alt but most of the time, unless I'm hauling battleships and their fits, I limit my trips to smaller loads in a Wreathe. It's a modular fit, where I can swap cargo expanders for nanos, or vice versa, depending on the size of the load. This is the standard: [Wreathe, Roosevelt] snip ~ fit that works ~snip It aligns faster than any hauler I've flown. I do frequent runs to Jita in it, and it has survived two Tornado gank attempts undocking. This thing will tank two volleys from a nado, the third one will kill it (32K ehp). But in Jita, they're only going to have time for one, so unless they're prepared specifically for you with three Tornados, it ain't happening. I've got similar builds across all industrial types designed specifically with alignment speed as first priority, tank as second, cargo as third. Additionally, you should have prealigned instas on every station you frequent, except Jita. Don't bother having an insta on Jita, just bounce off nearby station. It's fairly easy to align to as long as you're set up for it, and no one expects it. Everyone expects you to use an insta. It will not help you, tank ore no tank CODE ore Goonswarm will gank you no matter how hard you try That's where knowing who the gankers are, and setting standings appropriately comes into play. It's not like they're hard to find...
It's not particularly hard to avoid being ganked, but you have to make some fitting sacrifices and put some effort into it. Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20029
|
Posted - 2014.08.10 11:17:00 -
[169] - Quote
Phoenix22 wrote:Of course, but do you know why so many people live in high sec because Goonswarm and the CODE control Low sec and Null sec, and High sec (CODE). Goonswarm supply CODE with ships and armaments, because Goonswarm has unlimited supply and ISK + the Higesec Trading market, no matter haw meniy people you assemble, Goonswarm will destroy you in mater in min and CODE will make sure that all the supply you got will get gank Does Dinsdale know that you've been snorting his stash?
Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20029
|
Posted - 2014.08.10 11:23:00 -
[170] - Quote
Remiel Pollard wrote: I did something here I very rarely do, posted a very good fit and gave up some trade secrets, all in the name of being helpful to hauler pilots. Yet you spit in my ******* face for it? What kind of arsehat does that? Don't be that guy.
I've been hauling on my alt for the two years I've had him and do you know how many times he's been ganked? I'll give you a hint, it's less than one. Do you know how many times people have tried, including CODE.? I'll give you another hint, it's more than one. Way more than one.
I've got a similar fit for the Nereus, it's about 0.5 seconds slower to align, but packs around 12k more EHP. It's saved my arse a couple of times. [Nereus, Wide Girth]
2x Large F-S9 Regolith Shield Induction Adaptive Invulnerability Field II Thermic Dissipation Amplifier II Kinetic Deflection Amplifier II
Damage Control II 2x Expanded Cargohold II 2x Nanofiber Internal Structure II
3x Medium Core Defense Field Extender I
3x Warrior II 3x Hobgoblin II Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
|
Jonah Gravenstein
Machiavellian Space Bastards
20030
|
Posted - 2014.08.10 11:44:00 -
[171] - Quote
Remiel Pollard wrote:
Seriously, use the T2 shield rigs, I'm not kidding, they are worth the extra dough. Put them on in EFT and watch your EHP go even higher.
The Nereus is exceptional for tanking, yes, but I do prefer the Wreathe simply because of its alignment speediness. That, I think, is more important when running gate or station gankers, and it can still tank the limited firepower they'll be able to get off on you while you're aligning, if any.
lol I would, but I'm a cheapskate Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20066
|
Posted - 2014.08.12 14:39:00 -
[172] - Quote
ashley Eoner wrote:Kaarous Aldurald wrote:Loyd is right, that fit is pretty hard to get a hold of.
And idk anybody who sebo gatecamps in highsec. Don't need to, there's always a bigger, slower fish.
If someone nails you down with the fit Remiel posted, it's more than likely because they were after you specifically, in which case you have more problems than just getting ganked. All that sig bloom from the shield extenders helps the targeting matter quite a bit. A gank Catalyst with 2x sebos and scan res scripts is going to take about .8 seconds to lock it, you've then got about 3 and a bit seconds to get the scram on to prevent it from warping. It aligns faster than some frigates, it's going to be hard to catch if the pilot is on the ball.
Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20074
|
Posted - 2014.08.12 20:15:00 -
[173] - Quote
Airto TLA wrote:Griefers vary in definition, but if you use the definition "To do something that makes no sense in the game, except it causes the other player pain", then yes EVE is full of griefers. The only definition that counts is CCP's
Quote:An industrial player can understand and deal with cost benefit, and work around that, but it becomes hard to deal with the "watch the world burn people". This is why in most polite societies these people get a terrorist badge and up in jail forever. Not, just because they killed someone, they disrupted society (and business). Sometimes they rise to the top, conquer vast swathes of territory and become historically significant figures. Genghis Khan, the odd little man with the dodgy 'tache and Joseph Stalin are examples of this.
Quote:I do not own a freighter since I can withstand the loss of some idiot ganking it, "just because"., it would help run my little industry operation, but profits are just not high enough for loss of one freighter to kill profits for a few weeks. So outsource to people like Red Frog or PushX like the rest of us do, if they get ganked you still get paid due to the collateral you set.
Quote:Like the OP, I do not mind ganking, it is the perm -10.0 using holes in the system to continuously do it, that does not seem right (sort of like the yo yo Concord trick, where realism has to be ignored to keep completely valid tactic under most circumstances from being exploited.) People who are -10 aren't using holes in the systems, they are using the exact same game mechanics that everybody else has access to.
Quote:My suggestions, has always been if you reach -9 or lower NPC police will try and kill your pod and only low sec stations will accept your medical clones. Seems like a realistic disadvantage to being a known arsonist. No.
Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20092
|
Posted - 2014.08.13 11:44:00 -
[174] - Quote
Herzog Wolfhammer wrote:Well actually, as long as we are indulging, it would make sense for pirate NPC factions to offer kill missions on players. Imagine you got someone turbo-farming Serpentis consistently. It would make sense that the worse your standing with them, the more they will want to see you get... discouraged. So why not let other players visit their agent out in nullsec and get a "kill this guy" mission and the target is another player?
That and NPC corps wardeccing each other and we got some game on. I like this.
Though as someone who routinely massacres NPCs on a large scale I'd expect to be on the receiving end of it. Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20095
|
Posted - 2014.08.13 12:32:00 -
[175] - Quote
Jenn aSide wrote:Jonah Gravenstein wrote:Herzog Wolfhammer wrote:Well actually, as long as we are indulging, it would make sense for pirate NPC factions to offer kill missions on players. Imagine you got someone turbo-farming Serpentis consistently. It would make sense that the worse your standing with them, the more they will want to see you get... discouraged. So why not let other players visit their agent out in nullsec and get a "kill this guy" mission and the target is another player?
That and NPC corps wardeccing each other and we got some game on. I like this. Though as someone who routinely massacres NPCs on a large scale I'd expect to be on the receiving end of it. HELL NO! As many NPC ships as I've killed in the last 7 years, if you implemented something like this, EVE would become self aware for the sole purpose of manufacturing robots that would stalk me in real life. I'd look out my window and see and Dread Guristas tank rolling down my street looking for me. As cool as that would be, I don't want that to be the last cool thing I ever see lol. lol I know what you mean, without diplomacy 4 my standings to Angels and Serpentis are around -9.6
Strangely enough Guristas actually like me with diplomacy 4, but that's only because I don't shoot them, filthy jamming scumbags.
Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20096
|
Posted - 2014.08.13 13:05:00 -
[176] - Quote
Jenn aSide wrote:Oh look, the most coddled players in a video game living in the safest, most comfortable space think they have it bad. High Sec should be renamed "1st World Space".
Suicide ganking, a First World Problem.
Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20107
|
Posted - 2014.08.13 15:08:00 -
[177] - Quote
Airto TLA wrote:It should be almost impossible, but it is not if you are willing to use any of the workarounds, it is mainly a second account and you are somewhat immune to the police due to the fact that they do not pod. If you don't like it, do something about it. Just because NPCs don't pod criminals doesn't mean that you can't.
Quote:And the players who do this are basically playing street thugs that the police ignore Concord are not the police, they are judge, jury and executioner, they do not protect, they punish. Once a criminal has served out their punishment (GCC and Concordokken) they are seen as reformed until they commit another crime. The Faction Navy/Police on the other hand chase criminals whenever they undock in highsec, so no the police don't ignore criminals.
Quote:I am just saying rework it so that people can not simply build a "professional ganker" character (and it is really a pretty low sp job, to do get an adequate destroyer based one.) and be in effect immune to the impact of criminal status. My 50M SP (ex, as in I sold him) gank character would beg to differ, and all of his kills were in Destroyers. He was in no way immune to criminal status, when I was ganking he was my only subbed character; I spent 60% of my time grinding sec status back up so that I could do other activities without having to worry about being shoot on sight.
The joy of the sandbox is that you're free to inflict punishment on gankers for their transgressions. CCP have explicitly set up the mechanics to allow you to do so.
So do it, and stop asking for NPCs to do it for you. Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20109
|
Posted - 2014.08.13 15:30:00 -
[178] - Quote
Syssa Binchiette wrote:Billy McCandless wrote:Syssa Binchiette wrote:Feyd Rautha Harkonnen wrote:For Noragli's heresies against HTFU, a +1 was added to the Kill-It-Forward queue and an innocent Raven-bear sploded in his stead. Your heresies, our hands, their blood, your conscience. Nothing but quality terrorism here. F When bad role-playing attacks. You really should look into playing something with swords and elves. Or finger paints. Becos yoo reely flie a spasechip in reellife Fail troll is fail. Billy is special, leave him alone.
Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20126
|
Posted - 2014.08.13 23:44:00 -
[179] - Quote
Samantha Floyd wrote:Jonah Gravenstein wrote:Quote:An industrial player can understand and deal with cost benefit, and work around that, but it becomes hard to deal with the "watch the world burn people". This is why in most polite societies these people get a terrorist badge and up in jail forever. Not, just because they killed someone, they disrupted society (and business). Sometimes they rise to the top, conquer vast swathes of territory and become historically significant figures. Genghis Khan, the odd little man with the dodgy 'tache and Joseph Stalin are examples of this. I agree with your stance on pretty much everything in this thread but I do have to call you out on this, sorry . None of those people you have named were raving lunatics interested solely in the destruction of all around them simply for enjoyment. That is what gankers are roleplaying. Those leaders were in fact looking to build something grand. Creation of a newer, larger society under their control. They used violence to achieve their goals but violence itself was not the goal. Thanks and fair comment.
I disagree on the roleplay front though .
The only gankers I know of that roleplay are James and his colourful cohorts, who according to the massive, multi-thread, tome that is their manifesto are out to build something grand; a highsec moulded and controlled by them.
The rest do it for profit in the main, as long as people continue to make themselves profitable targets through avarice, laziness and stupidity there will be others who will take advantage of said avarice, laziness and stupidity.
Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20133
|
Posted - 2014.08.14 17:45:00 -
[180] - Quote
ImYourMom wrote:Think youre slightly missing the point. I think the inverse is true.
Quote:Gankers hit you with element of surprise, if dont correctly there is very little risk, and the rewards can be great. You dont even need to grind your sec anymore you can buy sec back. Most gankers are highlighted in a lovely shade of red in local, for your convenience. There's also the personal standings mechanic where you can set entire alliances such as CODE. or GSF etc to terrible, they show up in local too. Unfortunately watching local requires people to be at the keyboard, so does acting upon the information it so helpfully provides.
I realise that you don't need to grind back sec status now; I understand that -10>-5 is relatively cheap -5>0, on the other hand, is not.
Quote:When you have ganked someone its too late for them to do anything, and mostly are carebears anyway so they probably cant even pvp. You know this and i do, so please dont post this type of response. It's too late for people to do anything the moment they decide to undock in an untanked or overloaded hauler, fit their barges and exhumers for maximum yield or use the AP function.
Not getting ganked because you did none of the above is as much PvP as the guy ganking the people who do do the above.
Quote:I think personally you gank something in highsec you should get a massive sec status hit, you should also be able to be podded by NPC. Also they should allow freighters to fit a damn good tank....
then it makes things a little more interesting Why should they get a massive hit? Podding gives a fairly serious hit, it's basically murder, except you don't actually die. Exploding a ship on the other hand is a lesser offence, nobody wakes up halfway across the galaxy wonder what foul things are being done to their corpse, hence the lesser punishment.
Asking for NPCs to pod is a pointer to general ignorance of the crimewatch mechanics or that people just can't be bothered to shoot at the bright red pod on the overview.
As for enhancing freighters to fit a damn good tank, some would use any available slots to increase cargo ; and then complain on the forums that their freighter still isn't invincible. Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
|
Jonah Gravenstein
Machiavellian Space Bastards
20140
|
Posted - 2014.08.15 01:59:00 -
[181] - Quote
Benny Ohu wrote:Nexus Day wrote:A second minor change would benefit miners, miner bumpers, gankers and gankees. There are no criminal effects until shields are depleted. In other words until you can show the officer damage he will not show up to write a ticket (or blow you up). HA HA HA HA HA HA. Yeah, let's make it so that it's possible to take off seventy percent of a well-fit mackinaw/skiff's tank before CONCORD begins its eighteen-second timer. A variation of Malcanis' law at work right there.
Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20156
|
Posted - 2014.08.16 14:14:00 -
[182] - Quote
Kaarous Aldurald wrote:but no amount of what you do will ever come to 100% safety, unless you never undock. If you're terminally greedy or stupid not even a station can offer 100% safety.
Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20165
|
Posted - 2014.08.17 07:37:00 -
[183] - Quote
Nexus Day wrote: ...This is one reason EvE is not intuitive, the laws of physics are secondary to CCPs ability to code. The laws of physics are secondary to most forms of entertainment. Films, comics, games, books etc. all make use of a phenomenon known as willing suspension of disbelief, which is where the viewer, reader, player etc puts aside what they know to be true about the world and embraces the reality presented to them.
Quote:So what would happen in real space? In Newtonian space, I would say stuff would go either go boom or end up with a dirty gurt hole in it, or both, depending on who bumped what.
Ask a astronautical engineer/ physicist what would happen if a 104,000+ ton object travelling at nearly 1.5km/s (Machariel, 100mn mwd) impacts a 940,000 ton item that is travelling at 65m/s (Obelisk), it doesn't matter how big the object being hit is, it's going to make a bit of a mess.
Quote:First they would have some sort of traffic control to prevent collisions. Pretty sure CCP could implement that. Also seeing the success other markets would open up nearby, success breeds competition. We players could do that. By traffic control are you suggesting a hardcoded "you can't undock until the undock is clear" or something akin to traffic lights? If the former then it would would considerably affect the amount of docks and undocks a station could handle as well as put unnecessary strain on the node, if the latter you'd see people shooting the red lights, just as they do in the real world.
CCP already rerouted traffic around the former trade hub via changing the stargate destinations, the result was Jita. If CCP did implement traffic control as you suggest the probable result would be the systems surrounding Jita would become, for all intents and purposes, part of Jita.
Convenience is everything, and Jita is extremely convenient due to its position and accessibility from all four empires. If CCP changed the gate network to make Jita not so convenient, we'd find somewhere that was and Jita 2.0 would be born.
Quote:Instead we have a bogus collision mechanic which (surprise, surprise) can be exploited. There are counters to the bumping mechanic. A mechanic which CCP, who are the only people that count in this regard, do not see as an exploit.
[/quote]Adapt or die does not apply just to new pilots.[/quote]This is about the only thing you posted that makes any sense. Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20179
|
Posted - 2014.08.17 21:03:00 -
[184] - Quote
Nexus Day wrote:Jonah, you seem smart enough. And I don't disagree with the physics. But does that mean you are defending two large objects collide in space and nothing happens? I neither advocated for or against the current system, and you appear to have missed my first paragraph which addressed the role of physics in entertainment. I shall repeat it for you.
Quote:The laws of physics are secondary to most forms of entertainment. Films, comics, games, books etc. all make use of a phenomenon known as willing suspension of disbelief, which is where the viewer, reader, player etc puts aside what they know to be true about the world and embraces the reality presented to them. An example of this is that we all know that Superman can't actually fly, but we're willing to believe he can for the purposes of entertainment. Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20215
|
Posted - 2014.08.19 16:05:00 -
[185] - Quote
NoLife NoFriends StillPosting wrote:Try to keep it on topic, kids. I know you undoubtedly have nothing going on in your lives and that is why you are constantly posting in every thread, but you need to respect forum rules if you are going to make the EVE forums your social life. Speak for yourself, what people do with their time or for fun is no concern of yours.
Quote:Try to address this question: Why should suicide ganking be the only high profit, low cost, zero risk activity in the game? It's not.
Quote:EVE is supposed to have risk vs reward. Currently, suicide gankers aren't playing the same game as the rest of us with regards to that. What game are they playing then?
Never hold your farts in. They travel up your spine and into the brain, where they ferment. They then migrate to your keyboard via your fingers. That's where shiptoasts come from.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20224
|
Posted - 2014.08.19 18:57:00 -
[186] - Quote
@ ISD Ezwal Moderation aside, I hope that some of the posts at least made you chuckle before you removed them, some of them were quite amusing, even if they did infringe on the rules
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20243
|
Posted - 2014.08.20 10:14:00 -
[187] - Quote
Darko Atlante wrote:Q: Has suicide ganking become a problem? Empty freighters being ganked. A: You can make money now from manufacturing freighters, if I where to manufacture freighters, sell them on the market, then when people buy them have a gang of catalyst out side, BOOM! they need to buy another one. Profit mmmmm
That's an explosive/aggressive marketing campaign "It's easy to speak for the silent majority. They rarely object to what you put into their mouths."-á - Abrazzar
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20528
|
Posted - 2014.08.29 11:55:00 -
[188] - Quote
The best thing about this topic is that my contacts/standings list is getting full.
I've got a huge list of people that I want nothing to do with because they're absolutely clueless and/ or carebears, and another of people who are the exact opposite, gankers and bears alike.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20531
|
Posted - 2014.08.29 12:46:00 -
[189] - Quote
Solecist Project wrote:Jonah Gravenstein wrote:The best thing about this topic is that my contacts/standings list is getting full.
I've got a huge list of people that I want nothing to do with because they're absolutely clueless and/ or carebears, and another of people who are the exact opposite, gankers and bears alike. D: YOU HATE ME!!! D: D: lol
I only hate how good you are with the character creator, and how fast you change your avatars, I can't get my female alt to look half as good. TL;DR I'm jelly
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works with it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20555
|
Posted - 2014.08.29 23:11:00 -
[190] - Quote
:popcorn: The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
|
Jonah Gravenstein
Machiavellian Space Bastards
20582
|
Posted - 2014.08.31 10:43:00 -
[191] - Quote
Veers Belvar wrote:How can it be that a lifelong suicide ganker with a -10 sec status gets the exact same punishment as a 5.0 sec status guy on his first gank? Because there is only one punishment for any crime that attracts the wrath of Concord. Concord are judge, jury and executioner, they're also a damn sight more consistent with their punishments than any real world criminal justice system.
Quote:I've supported sliding scale punishments based on security status. This already exists, it's called the Faction Navy/Police. If you're below a certain sec status they attempt to kill you.
As for your concern with the bumping mechanic, CCP, who are the ultimate power in Eve, don't consider it to be a crime, therefore Concord don't get involved. If you consider it to be a crime it is up to you to do something, ingame, about it.
Welcome to the sandbox. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20622
|
Posted - 2014.09.01 00:43:00 -
[192] - Quote
Veers Belvar wrote:The exact same tripe he wrote in the other two threads.
Start your own thread rather than making a mess of other peoples.
If you have an idea, start a thread in Features and Ideas where it belongs. If it deserves it, which at the moment it does, it'll get a better class of ridicule.
If you want to be taken seriously, educate yourself in how the mechanic you're talking about works; how it's done, and what the counters to it are, of which there are a few, and how they work too.
Only then will you be taken seriously. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20622
|
Posted - 2014.09.01 01:25:00 -
[193] - Quote
Veers Belvar wrote:You are confused. The title of this thread is "has suicide ganking become a problem? Empty freighters...." The fact that a bumping exploit is being used to make it much easier to gank the freighters greatly magnifies the problem. Bringing that to light, and discussing the issue, is a key part of this thread. I'm not confused at all, by now everybody is aware that you think bumping is something that should be looked at with regards as to what you see as the lack of a counter to continued bumping, you've posted your opinion in enough threads.
You believe that a problem exists, you have an idea that may fix it, Features and Ideas is the place for that idea to be discussed; hence the Ideas in its name.
GD is not the wisest place to discuss your idea.
Quote:I'm sorry if buffing highsec would impede you and your allies tear collection and spree of destruction, but I am quite familiar with the mechanic, and my crystal clear arguments have not been adequately answered by the suicide gankers. Firstly, while I have dabbled in the art in the past I'm not a suicide ganker, not by any means. I am somewhat of a bear, I mission, I mine, I do 95% of the stuff that the carebears do.
Secondly, you're not familiar with the mechanic, you don't know what the counters are for a start. Everything in Eve, except Concord, has a counter, even if it's bring friends. Your playing with the same tool-set as the gankers, you just choose not to use the tools that they do, one of which is friends.
Advising you to know your stuff if you want to discuss it wasn't a put-down it was good advice. There's people on these forums, some of whom you're trying, and failing miserably, to knock points off, that know far more about game mechanics that you, or 80% of other players for that matter, will ever know.
Quote:This is because they cannot be adequately answered, so their only recourse is to switch to trolling and personal attacks. It's not helping - the truth is coming out. If you feel that I personally attacked you, feel free to report the offending forum post, the ISD team will deal with it accordingly probably when they get to work.
Quote:It's not helping - the truth is coming out. You go right ahead and keep believing. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20624
|
Posted - 2014.09.01 02:41:00 -
[194] - Quote
Remiel Pollard wrote:I just now watched a Retriever fend off a gank attempt in the Yria system, and not a little gank attempt either. His Retriever is still mining away, not a care in the world, and the Catalyst wrecks in the asteroid field are testament to this particular Retriever pilot's superiority and skill in the game over that of everyone whining about ganking in the forums.
Get on his level. You should fraps it, post it on youtube as when carebears attack 2. I hope his opponents gave him a GF in local, he deserves it. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20627
|
Posted - 2014.09.01 11:58:00 -
[195] - Quote
Grog Aftermath wrote:Gankers only have themselves to blame, groups like C.O.D.E. don't help the situation they just bring the issues to the attention of those that can make the changes. CCP runs a business and groups like C.O.D.E. can undermine that business, CCP doesn't want to stop such behaviour as it part of the game, but the more something starts to get out of hand the more the company will have to bring in new controls to keep it under control. Ganking is nowhere near out of control. Suicide ganking affects very few players, and the ones it does affect are generally the ones who think Concord is there to protect them and thus fail to take steps to minimise their risks, simple steps... like being at the keyboard. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20627
|
Posted - 2014.09.01 12:08:00 -
[196] - Quote
baltec1 wrote:Lets go over todays Iteron V bad choices. Firstly, he chose an iteron V to haul near 400 million in cargo. This was mistake number one, he picked the wrong ship for the job or if thats all he could fly, he chose to not make several trips. Second mistake is the lack of a tank. Just look at that, not a single tanking mod to be seen and worse yet, the mods he did fit all reduce the tank. This is the classical anti-tank fit. Third mistake, he was AFK. A sin all to common among haulers and miners alike. Fourth mistake, he was on autopilot. Now by itself its not a bad tool, however when you are in an anti-tanked t1 hauler with 400 mil in the bay it is just asking for trouble. This haulers choices are what caused his death, the ganker just happened to be in the right place at the right time and got lucky. The NPCs don't provide a MOT/T+£V/Spaceworthiness check, it's a free service provided by other players The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20627
|
Posted - 2014.09.01 12:32:00 -
[197] - Quote
Indeed it does, although I wouldn't call more options controls. Controls suggests direct action by CCP whereas the reality is that CCP have taken the path of indirect action by putting the choice in players hands.
People choose to make themselves profitable targets, both by the value of the goods they carry, and the way they fit their ships.
Not being the fool caught with his pants down in an unfitted or shitfit ship, with a cargo value of more than double of the cost of the ships required to take it from him, is as much PvP as shooting someone in the face.
It's also quite fun to evade the gankers, who are generally some of the people giving advice on how not to get ganked. They know what works against them, and they choose to share that knowledge. They don't have to share it, but they do because they know that 90% of their prey will pay no heed and remain profitable targets. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20627
|
Posted - 2014.09.01 13:34:00 -
[198] - Quote
shaun 27 wrote:Like to see fines declined insurance payouts as well as sec status loss. If you get all 3 right it will discourage low level ganking but high value targets will still pay. Also if you go into negative wallet concord revoke your right to even sit in a ship in empire 0.5 to 1.0. Sec status would not effect ability to pilot ships in 0.5 to 1.0. There's no insurance payout on ships used in a suicide gank. Suicide gankers murder ships for a living, they're roving mauraders, you think they're going to pay fines? More to the point who is going to impose those fines, the only precedent for fines is getting caught by faction customs with contraband, which is RNG'd IIRC
Quote:That would make ganking empty freighters not worth while but ones which carry lots isk well your own fault because you didn't have a webber with you. TBH anybody in an empty freighter is a fool imho, they're dead heading.
If I have to fly a hauler I make damn sure I'm making money out of it. If I go to hub to sell my stuff, I'll carry low collateral courier contracts both ways if I have the room and it falls under my 3k per EHP risk limit.
Quote:But as to ccps repeated comments about getting guns etc, they dont do much if you get ganked and half the time these people dont undock unless they have a target already lined up or have alts which rep etc from my experience. So getting that bitter sweet revenge as im sure your on about doesn't happen much. I took "bring guns" to be a figure of speech, I understood it as bring friends, which is pretty much a universal counter.
Quote:Let me know when a position becomes open within concord i have amazing plans lol you wish.
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20627
|
Posted - 2014.09.01 14:31:00 -
[199] - Quote
shaun 27 wrote:on about killboard stats ie killing hulk with a catalyst cost to kill ratios
Killing hulks with catalysts is not only about a green killboard or isk killed vs isk lost, sure there's people who do it for that, but there's plenty of others that do it for profit, or because the guy in the hulk is a bellend etc. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20628
|
Posted - 2014.09.01 14:56:00 -
[200] - Quote
Solecist Project wrote:Jonah Gravenstein wrote:shaun 27 wrote:on about killboard stats ie killing hulk with a catalyst cost to kill ratios
Killing hulks with catalysts is not only about a green killboard or isk killed vs isk lost, although there's certainly people who do it for that. There's plenty of others that do it because the guy in the hulk is a bellend, for plain old profit, or any number of other reasons. On profit, if you build and sell exhumers and barges, it's in your interests that there is a demand, so you create one or increase an existing one, either with an alt, or by paying someone to do it for you; consider it a marketing expense. People realising that building and selling mining barges ... ... in systems where they operate their own ganking squads ... ... actually makes them money. lol Who'd have thunk... The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
|
Jonah Gravenstein
Machiavellian Space Bastards
20628
|
Posted - 2014.09.01 15:08:00 -
[201] - Quote
NoLife NoFriends StillPosting wrote:baltec1 wrote:Lets go over todays Iteron V bad choices. Firstly, he chose an iteron V to haul near 400 million in cargo. This was mistake number one, he picked the wrong ship for the job or if thats all he could fly, he chose to not make several trips. Second mistake is the lack of a tank. Just look at that, not a single tanking mod to be seen and worse yet, the mods he did fit all reduce the tank. This is the classical anti-tank fit. Third mistake, he was AFK. A sin all to common among haulers and miners alike. Fourth mistake, he was on autopilot. Now by itself its not a bad tool, however when you are in an anti-tanked t1 hauler with 400 mil in the bay it is just asking for trouble. This haulers choices are what caused his death, the ganker just happened to be in the right place at the right time and got lucky. His first mistake was to play a broken POS game like EVE where aggressors have all the advantages. His only crime was not knowing everything about the game. Its normal the the victims of suicide gankers are newer players who do not understand such things are possible. The question remains whether he will unsub or not now. Certainly not worth the cost of fueling the entitlement of the common suicide ganker. These are the types of players that suicide gankers prey on out of fear of real pvp. That "newer" player you're referring to is an 8 year old account. Try harder.
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20629
|
Posted - 2014.09.01 16:27:00 -
[202] - Quote
Veers Belvar wrote:The fact that CODE is making an industry out of blowing up empty freighters (at a loss), bumping ships to allow for multiple waves of ganks, and doing it all quite comfortably with -10 sec status, shows that something is seriously broken here. Ganking for profit - great, I'm 100% in support (I used to check out the combat kills for the starter corp to see some guys gank wreathes with 1 bil + in cargo). But that's not what CODE is doing, they are ganking just to cause tears, and often doing so at a loss. it's not a loss when compared to their income stream, which is donations in from 3rd parties for "shares". Some donates indirectly profit from it, everybody gets paid dividends in terms of lols and hilariously overplayed blog posts.
Quote:They don't care to bring up their suicide status between ganks (as profit/loss oriented gankers do), rather they are happy to be career criminals who do nothing other than ganking. Why would they? -10 to -5 is relatively cheap -5 to 0 is not. Are you sure about profit/loss orientated gankers? I can think of a few corps who gank for profit where -10 is the norm. There's also nothing wrong with being a career criminal in Eve, even a specialist one.
Quote:The fact that there is no serious punishment for this is absurd. Personally I think anyone with -5 sec status or below should draw faction police within 5 seconds, forcing them to go to low/null and raise their sec status before operating in empire. I have no idea of times, a quick search revealed stuff related to faction standing not sec status, it'd be interesting to see them; but the faction police already respond to sec status -2.0 or lower will be attacked in 1.0 space -2.5 or lower will be attacked in 0.9 and above -3.0 or lower will be attacked in 0.8 and above -3.5 or lower will be attacked in 0.7 and above -4.0 or lower will be attacked in 0.6 and above -4.5 or lower will be attacked in 0.5 and above (all of highsec) I would assume a similar progression to Concord, ie in 0.9 & 1.0 fast as hell, gradually slowing down in line with the system sec. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20630
|
Posted - 2014.09.01 16:40:00 -
[203] - Quote
Benny Ohu wrote:Veers Belvar wrote:And one need not haul himself to be part of the discussion vis-a-vis hauling. i'm active in the anti gank channels, I try to help gank victims escape, I discuss fitting with haulers, I carefully follow killboard to see where haulers are going down and how they are fitted, I follow gank intel to see who is ganking them, and participate in many other directly relevant activities, giving me direct experience on the matter involved. So no, you absurd claim that my information is "hearsay" is, once again, completely false. you'll have no trouble presenting your substantiated information regarding hauling profitability then, friend this is your opportunity to prove ganking is so out of control that hauling is no longer a viably profitable career With graphs, it has to have graphs. Eve players love graphs (we do, seriously, ask any Dev). The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20631
|
Posted - 2014.09.01 16:52:00 -
[204] - Quote
Hengle Teron wrote:what I find fascinating here is the will of knowledgeable posters to argue with someone who doesn't even show signs of the input reaching his braincells Gotta catch 'em all.
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20632
|
Posted - 2014.09.01 17:21:00 -
[205] - Quote
Veers Belvar wrote:Or you could intelligently examine the risk/reward and ask CCP to make appropriate changes.....imagine that....
People like you make me hope that Star Citizen isn't a scam, the sooner you disappear the better tbh.
The bumping mechanic is fine, there's a 30 page initial discussion thread started by CCP in C&P, specifically asking for questions, opinions and feed back about bumping, you're bringing nothing new to the table.
There's also a 22 page thread discussing CCPs official position on bunping, which was reached after CCP reviewed the other thread I mentioned, you've already discovered that one and necroed it.
Ganking is fine. A very well respected CCP Dev has made his personal opinion abundantly clear on Eve staying true to its core, of which ganking is a part, and has always been a part; and he's also summed up the general feeling amongst his fellow Devs in another post.
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20632
|
Posted - 2014.09.01 17:26:00 -
[206] - Quote
Veers Belvar wrote: ...snip... I'm proud to be someone who helps new players learn how to enjoy the game God help them, because you most certainly can't.
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20635
|
Posted - 2014.09.01 18:25:00 -
[207] - Quote
Veers Belvar wrote: A lot of people join this game for the cooperative PvE aspects lol they're going to be seriously disappointed, not only is the PvE mediocre it's indirectly, via the market, PvP. I'm mostly a PvE player, believe me it's mediocre unless you deliberately make it challenging by using a downsized ship or running with friends in destroyers.
I mainly do it so that I have isk via selling LP items to dabble in the market, which is most definitely is PvP, brutal PvP at that.
Quote:not to subject themselves to endless suicide ganking by -10 sec status folks looking for tears. It's not endless, the percentage of people affected by suicide ganking is very small, as is the percentage of the people actually doing the ganking.
As for tears, yours are currently being used by CCP Guard The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20638
|
Posted - 2014.09.01 19:06:00 -
[208] - Quote
@ Sybil, the new avatar is hawt, me likey The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20640
|
Posted - 2014.09.01 20:22:00 -
[209] - Quote
admiral root wrote:Some alarming stats for the past 24 hours:
Jita: 54,053 jumps / 506 ship kills / 0.94% Niarja: 36,762 jumps / 101 ship kills / 0.28% Uedama: 36,022 jumps / 79 ship kills / 0.22%
Totals: 126,837 jumps / 686 ship kills / 0.54%
A 0.54% chance of someone blowing up your ship for any reason including, but not limited to, suicide ganking in 3 key systems. Hold me, CCP Falcon, I'm scared! I'm going to run with this
As of the time of this, Zkill is showing a grand total of 23 freighters/orcas dying universe wide since 00.00, 20 of which were in highsec. Out of those 20, 4 are down to wars.
For yesterday Zkill is showing a total of 21 freighters/orcas dying universe wide, 14 of which are in highsec, 1 of which is down to a war.
I think I can safely say that freighter and orcas account for 10's if not 100's of thousands jumps per day. The odds of a freighter or an orca exploding are minuscule.
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20643
|
Posted - 2014.09.01 21:00:00 -
[210] - Quote
Veers Belvar wrote:I seriously, seriously, doubt that 10% of the jumps were by freighters, that sounds crazy. And anyway, I think that a 2% chance of your freighter xploding is kind of concerning. 10% is a conservative estimate, Redfrog and PushX probably rack most of that that up by themselves. You carry on doubting.
Uedama is a chokepoint on a major pipe between 3 major hubs, if you're using a freighter to get to to Jita from Dodixie and Rens/Hek you pretty much have to go through it. It's why it's such a profitable place to gank. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
|
Jonah Gravenstein
Machiavellian Space Bastards
20643
|
Posted - 2014.09.01 21:03:00 -
[211] - Quote
Veers Belvar wrote:baltec1 wrote:Veers Belvar wrote:
But I don't have your crack team of trained monkeys which collected all the data and put it into nice, easy to read spreadsheets and charts!
Doesn't stop you from doing it yourself. All of the data is open to the public. Why not make your data public so we can all use it instead of asking me to redo hundreds of hours of work? You're the one making spurious claims, it's up to you to provide your own evidence. All the data you need is publicly available.
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20644
|
Posted - 2014.09.01 21:24:00 -
[212] - Quote
Veers Belvar wrote:Yes, and I provided strong circumstantial evidence for it. I am not required to spend 300 hours manually tabulating the hard numbers, especially when ze Goons have already done so, but won't release the numbers.
Your circumstantial evidence points to precisely zip, nada, nothing.
If you want to make spurious claims then it is up to you to do the legwork to proof them. The data is public, get to it.
Make sure it has graphs, we like graphs.
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20648
|
Posted - 2014.09.02 12:16:00 -
[213] - Quote
Veers Belvar wrote:Where did I ask for CONCORD to be prophylactic? I'm still trying to get my head around this question. Sense, it makes none, unless of course he meant prophetic or prescient.
With reference to Veers Belva's continued success at making himself look like an ignorant tool, the following quote seems to be appropriate.
General Sir Anthony Cecil Hogmanay Melchett VC DSO wrote: If nothing else works, then a total pig-headed unwillingness to look facts in the face will see us through. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20648
|
Posted - 2014.09.02 12:23:00 -
[214] - Quote
RubyPorto wrote:Jonah Gravenstein wrote:Veers Belvar wrote:Where did I ask for CONCORD to be prophylactic? I'm still trying to get my head around this question. Sense, it makes none, unless of course he meant prophetic or prescient. Prophylaxis can refer to any type of preventative or protective thing. For example, prophylactic anti-retrovirals are given to medical workers on exposure to suspected HIV+ blood. But I'm going to imagine that he wants CONCORD to put the target's ship in a big, stretchy, protective balloon. Lubricated for quick warping, of course. Thanks for the explanation, I was unaware of the medical use of the word.
I too choose to follow your line of thought, would that balloon be ribbed for the targets pleasure?
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20648
|
Posted - 2014.09.02 12:34:00 -
[215] - Quote
afkalt wrote:Perhaps it is simply a microcosm of the upcoming generations overly self-entitled attitudes the hand wringing "won't somebody thinkg of x/y/z" politicians have carved out for us.
A prize for every child and all that claptrap. Everyone's a winner seems to be a policy rather than a saying these days.
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20649
|
Posted - 2014.09.02 12:35:00 -
[216] - Quote
^^ Defintitely red.
Although some prophylactics are designed to slow you down for a reason..... The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20649
|
Posted - 2014.09.02 13:02:00 -
[217] - Quote
RubyPorto wrote:Jonah Gravenstein wrote:^^ Defintitely red.
Although some prophylactics are designed to slow you down for a reason..... Maybe if we work together, we can conceive a reason. A Trojan horse should be used for every conceivable occasion
Terrible condom puns, still more content than what'isnames posts.
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20655
|
Posted - 2014.09.02 16:02:00 -
[218] - Quote
Crumplecorn wrote:How is it even possible to be that detached from reality. Excessive Psilocybin consumption?
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20658
|
Posted - 2014.09.02 17:16:00 -
[219] - Quote
NoLife NoFriends StillPosting wrote:Devils Embrace wrote:. Eve is a dark gritty universe and Eve has risks.
Unless you are a suicide ganker, and thats what this thread is about. Suicide gankers aren't playing the same game as the rest of us. The reality is that sucide gankers are typically afraid of losing in real pvp and that is why they chose to sit on high sec gates preying on noobs and casuals who aren't familiar with concord response times. Instead of looking for challenging opponents that would be much more satisfying to put down, they chose to prey on the weakest of players who usually have no recourse. There is no reason CCP needs to continue enabling these extremely risk-averse players who somehow feel entitled to screw with random noobs and casuals within the comfort of high sec. These are the types of people who always get **** on in PVP games and have been reduced to suicide ganking in EVE for a reason. They are not people who you can respect and they do not deserve any special treatment in EVE. Other game companies would realize by now that it is a bad idea to let the toxic sociopaths exploit newer and casual players whose only crime is not being familiar with concord response times. Suicide gankers do not benefit the game whatsoever, they take away from it. I'm personally disgusted that such a low-risk, low-cost, high-profit mechanic exists in EVE at all, the fact that it primarily targets newer/casual players for exploitation makes it even worse. It makes EVE feel unfair and like a disgusting game where the most pathetic of sociopaths get to have their cake and eat it too and don't have to play by the same rules as the rest of us. Fixing can flipping and creating crime watch were a step in the right direction and now something needs to be done to fix suicide ganking which more risk-averse players are flocking to everyday. These things don't seem to be a problem for CCP untill more people start doing it. It is only a matter of time before the head gets removed from where the sun don't shine. I'm confident of that. Nobody is asking for an end so high-sec pvp or some ridiculous thing like that. Suicide ganking is just completely broken and imbalanced and every intelligent person knows it. Ignorance is not a defence.
When you play a game that is renowned for allowing stuff that other games consider bannable activities you make damn sure you at least know the basics. How fast Concord responds and what it responds to are fairly basic and easy mechanics to understand, it's also readily available public domain information. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20658
|
Posted - 2014.09.02 17:22:00 -
[220] - Quote
Xuixien wrote:Hey there. Suicide ganker here. You can regularly find me PvPing in WH space and NullSec. I'd be more than happy to meet you somewhere for a 1v1.
Shhhh everybody knows suicide gankers are too scared to do "real PvP"
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
|
Jonah Gravenstein
Machiavellian Space Bastards
20658
|
Posted - 2014.09.02 17:26:00 -
[221] - Quote
NoLife NoFriends StillPosting wrote:Jonah Gravenstein wrote:Ignorance is not a defence.
. You missed the point. Why am I not surprised. Really? Please do enlighten me.
Try to include as many derogatory references, to people and things that you don't like, as you can. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20658
|
Posted - 2014.09.02 17:43:00 -
[222] - Quote
NoLife NoFriends StillPosting wrote:Scroll back to the last page and read the entire thing again. I did, my comment still stands, ignorance of basic concepts is not an excuse or defence.
Quote:Don't you feel the least bit embarrassed? Nope, but you should.
Quote: You must have a hard time in life. Is that why you are on the forums so much? Being self employed and working from home gives me the opportunity to shiptoast while earning money, jelly much? The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20660
|
Posted - 2014.09.02 18:29:00 -
[223] - Quote
NoLife NoFriends StillPosting wrote:I dont think so. I'd say given the lack of thoughtfulness of your post and the fact you live on the forums, I would say you probably aren't very smart and nobody can stand to be around you. You're welcome to have an opinion, that doesn't mean that you're right.
I have friends, I'm educated, I'm currently studying for a degree, I've worked on stuff you can only dream of owning or using, I run my own business. Yeah I'm as dumb as a box of rocks.
Quote:There are people like you on every forums of every video game and they are usually always absolutely garbage at the game and there is always a reason their social life is restricted to the forums. Nobody would do what you do because they want to. You are just fulfilling the void. I see right through you and what I see is pretty sad. You need to stop projecting your own insecurities onto others.
Quote:One day you may look back on your life and realize you have nothing and have no one and wasted your life-time arguing with nobodys on an internet forum. This will serve as justice for all the shiptosting you have done. I doubt it, I have very few regrets, none of which are anything to do with telling people like you that they're fools.
Quote:I guess if there is one thing you have provided to this forum, it is that we can all be thankful that we aren't you. I'm thankful that I'm me, it could be much much worse, I could be you, or one of your sockpuppets. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20662
|
Posted - 2014.09.02 19:28:00 -
[224] - Quote
Veers Belvar wrote:Mallak Azaria wrote:NoLife NoFriends StillPosting wrote:There should be some kind of status attached to dying to concord too many times that subjugates you to some penalties. Suicide gankers have it far, far too easy in EVE. Yeah they could have like some sort of thing that could be activated by players to kill them any time, or perhaps a seperate mechanic that just lets you attack them after a certain amount of unlawful kills in highsec. I think you're on to something here. Which is irrelevant if you are part of CODE and have -10 sec status. But if we made them spend 2 days ratting or running missions to bring their sec status up that might make them pickier about who they blow up. I'm not sure how to respond to this without being rude, insulting or attracting the wrath of the ISD team The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20663
|
Posted - 2014.09.02 19:44:00 -
[225] - Quote
Aralyn Cormallen wrote:NoLife NoFriends StillPosting wrote: the lack of thoughtfulness... live on the forums... you probably aren't very smart... nobody can stand to be around you... absolutely garbage at the game... social life is restricted to the forums... what I see is pretty sad... you have nothing and have no one... we can all be thankful that we aren't you.
Impressive moral high ground I'm still deciding whether or not to report that as a personal attack, on the one hand it blatantly is, on the other hand I don't want to stoop to the kind of tactics people of his ilk use on the forums.
Besides, it would only fuel his persecution complex. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20663
|
Posted - 2014.09.02 19:54:00 -
[226] - Quote
Veers Belvar wrote:Jonah Gravenstein wrote:Aralyn Cormallen wrote:NoLife NoFriends StillPosting wrote: the lack of thoughtfulness... live on the forums... you probably aren't very smart... nobody can stand to be around you... absolutely garbage at the game... social life is restricted to the forums... what I see is pretty sad... you have nothing and have no one... we can all be thankful that we aren't you.
Impressive moral high ground I'm still deciding whether or not to report that as a personal attack, on the one hand it blatantly is, on the other hand I don't want to stoop to the kind of tactics people of his ilk use on the forums. Besides, it would only fuel his persecution complex. Let's just all strive to maintain civil discourse and avoid personal attacks - it certainly would make the forum a nicer, friendlier place. You should have addressed that in your post where you replied to NoLife NoFriends StillPosting personal attack with "Just ignore the trolls...this is what they all do..." The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20665
|
Posted - 2014.09.02 19:58:00 -
[227] - Quote
Anslo wrote:Confirming Jonah is a troll, but a fairly handsome one. Only fairly handsome? I'm disappointed. How goes it btw?
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20666
|
Posted - 2014.09.02 20:09:00 -
[228] - Quote
Veers Belvar wrote: If you noticed I stopped responding to people I consider to be trolls because they don't agree with me
FTFY
So it's totally OK to respond to people that do agree with you, even if they're trolls making a personal attack on another player?
FYI most of what you consider to be attacks on your person are actually attacks on your belief that you are familiar with certain game mechanics, when you have consistently proven that you are not. Your beliefs make you appear foolish, ergo you get called a fool.
What NoLife NoFriends StillPosting wrote was aimed at me personally, not my beliefs. That is a personal attack. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20666
|
Posted - 2014.09.02 20:14:00 -
[229] - Quote
Anslo wrote:Wait what are you nerds even arguing about now? This doesn't look like the OP. TL;DR Veers Belvar wants Concord to punish bumping because it's the "same" as activating a warp scram, and for people who've survived a gank to be immune from bumping for 60 seconds, because according to him there's absolutely no way to get into warp while being bumped.
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20666
|
Posted - 2014.09.02 20:25:00 -
[230] - Quote
Anslo wrote:Jonah Gravenstein wrote:Anslo wrote:Wait what are you nerds even arguing about now? This doesn't look like the OP. TL;DR Veers Belvar wants Concord to punish bumping because it's the "same" as activating a warp scram, and for people who've survived a gank to be immune from bumping for 60 seconds, because according to him there's absolutely no way to get into warp while being bumped. If you're in a bigger ship, and don't have an insta, yeah it's pretty tough actually. Ganking (imo) in general is just done to be a douche and get tears so, meh. You know my opinion on it all though vOv It's tough solo yeah, a friend with webs is a decent counter though.
What are your thoughts, as a sworn enemy of James and his merry mauraders, on Concord treating bumping as the same as using an offensive module? We may not agree on a lot of things but you do make some insightful observations. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
|
Jonah Gravenstein
Machiavellian Space Bastards
20669
|
Posted - 2014.09.02 21:36:00 -
[231] - Quote
Paranoid Loyd wrote:Veers Belvar wrote:CODE is not treating it as a business, just a way of hurting people.
They obviously don't care about isk because they operate at a loss. The 402 billion given to them to bring the pain says you are wrong. So does the number of Knights who produce ships and modules used by both the gankers, and the gankees.
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20676
|
Posted - 2014.09.03 00:04:00 -
[232] - Quote
ISD Ezwal wrote:That said, I would like to state the following: With the exception of the light-hearted 'fun' threads (this thread is not one of those), I always do my utmost best to stay impartial when moderating this forum. In other words I very seldom take a stance.
Today I do.
I have flown my Freighters, Jump Freighters, Blockade Runners, Deep space Transports and even my TI Industrials to hell and back in EvE. And still quite often do. High-sec, Low-sec, Null-sec, W-Space, I bring my cargo where it needs to go. For myself, my corp, my fellow corp members and our friends. It's one of the many things I like to do in this wonderful game.
In all my years of playing I lost 5 TI Industrials, two Blockade Runners and a Deep Space Transport. For comparison, in 2013 I flew in total 753 hauling runs in various vessels on one character. As said, to hell and back.
You want cargo X to go from A to B? Prepare!. Choose the ship you need, fit it well and make sure you are familiar with the fit. Scout the route, even in High-sec. For the bigger ships, use an escort and/or someone to web you for getting into warp faster. Use a jumpclone with appropriate implants for more (warp)speed, tank etcetera, use drugs as well for the same purpose. All this among other things.
Hell, accompanied by some friends in combat/Ewar ships I have flown a Freighter in Low-sec through a fully fledged all red gate camp (and arrived at 'B' with +/-20k hullpoints left...).. And I am not afraid to say there are characters out there that are better at it than me. Or against it for that matter. I will face the latter when that day comes and blow up in a glorious ball of fire. Local will read soon after 'Playing character> gf'
Thread re-opened. I respect your normal impartiality, you guys put up with a lot, and are pretty fair in the way you deal with us.
I respect you even more for making your personal experience and, non ISD, stance public. +1 sir. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20683
|
Posted - 2014.09.03 14:03:00 -
[233] - Quote
Thomas Mayaki wrote:Apart from the New Order being affiliated with a nullsec power, wanting highsec to be just like nullsec (which is stagnating dispite the recent buffs), is run by an ex-goon and is indifferent to botting in null sec.
However I see that mentioning nullsec is a touchy subject as you seem to fall into 'nullsec is poor and needs more isk' crowd or perhaps its nullsec is so dangerous it should have more treaties to defend its isk making machines. As for bots and running sites AFK that could never happen in nullsec could it with it being so dangerous and all.
Also stop being crying about CONCORDE or 'the magical space police' as you put it. Did I mention some of the whinniest Nullbears come from Nullsec? Perhaps you should petition those CCP devs you were on about.GRRR Goons FTFY.
You're so far off the mark that the mark is on another planet.
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20689
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Posted - 2014.09.03 17:31:00 -
[234] - Quote
Veers Belvar wrote:1. I support suicide ganking - highsec would be incredibly boring without it. I just think that there should be proper incentives in place to steer people towards +EV ganks not -EV ganks. 2. I actually think its too hard to kill non-combat ships, and too easy to kill combat ships. 3. I think that a legitimate ganking business should be run at profit - yes. And no, I don't think the isk value of the gank ships need equal the isk value of the target. 4. Also, I support the current wardecc mechanics.
- Demonstrably false, you keep trying to get it nerfed, and your opinion on "proper incentives" is irrelevant due to your obvious lack of knowledge with regards to the mechanics involved in suicide ganking.
- So you'd be fine with CCP nerfing the hell out of industrial ships and buffing the hell out of the ships that we use to kill them?
- Profit <> Isk, it comes in many forms, your tears are one of them.
- I'm sure you do, it means that you can disband and reform your corp any time someone wardecs you for spouting your inane drivel on the forums, as you've done in the last 24 hours.
Quote:Operating at a massive loss does not equal very profitable. See point 3 above
Quote:The totality of empty ship suicide ganking is a not only a net loss to EVE (destroyed modules) How are things being destroyed a net loss for Eve? The entire Eve economy is based around the destruction and construction of ships and modules, without destruction the economy stagnates, a stagnant ingame economy means a stagnant game, which is no good for anybody, including CCP.
Quote:but also a net loss to CODE and its backers. How so? Firstly the amount of lols that CODE and their backers get out of it are a net gain (see point 3 above). Secondly if I'm a miner, and all of the other miners in the belt around me are exploding because they don't have a permit, how am I not profiting from the lack of competition for the minerals available in that belt? How are CODE not profiting if I then use a percentage of the extra income derived from having no competition to further fund their operations?
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20693
|
Posted - 2014.09.03 17:38:00 -
[235] - Quote
Veers Belvar wrote:The freighters are not at the average. Some are quite profitable to blow up, and more power to CODE for that. Others were empty or nearly empty, and there was no possibility of profit, hence doing it for the tears.
Do you actually know what the word average means?
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20693
|
Posted - 2014.09.03 17:55:00 -
[236] - Quote
Veers Belvar wrote:I support the concept of suicide ganking, when used appropriately, specifically to punish poor decision making in highsec. Flying a freighter packed full of goodies, or not, through Uedama or Nairja when CODE. and friends are out ganking freighters there, IS poor decision making.
Quote:I personally do not do it, because I like to help people, not hurt them How? By giving them terrible advice? I feel sorry for any newbies, you mentioned you liked to help newbies in another post, or any other players that you try to help.
Quote:and I oppose the type of suicide ganking that CODE is doing, which is purely to rile people up and then humiliate them on minerbumping.com Once again this is demonstrably wrong.
Quote:(multiple people have told me they are considering quitting Eve after being mocked on the website). Good, Eve isn't for everyone. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Jonah Gravenstein
Machiavellian Space Bastards
20694
|
Posted - 2014.09.03 18:12:00 -
[237] - Quote
Veers Belvar wrote:I'm actually quite confident that I am far better at this game than you are. Oh god make it stop, won't someone please make it stop?
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
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